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by sbook

Physics Finds Itself Integrated Into jME3

February 26, 2010 in Feature

On top of the already big news of recently confirmed Android support, the third iteration of jMonkeyEngine will have Physics support built in.  Though physics has been implemented since very early on in jME history, it has always been an outside project that required extra steps to download, build, and utilize.  This long due change means that downloading jME3 means getting the engine and physics together from one place.

Integration into the main branch is not the only change, however, as the backbone of the physics system has changed as well.  In the past year there have been some pushes to get away from Open Dynamics Engine and move towards the more active jBullet engine.  In the past few months, the jbullet-jme project has picked up steam and has now been ported to jME3 for a much tighter integration than in previous versions of the engine.

Normen joins the 'core' – whatever that is

February 11, 2010 in Site & Project

Please join us in the welcome of Normen Hansen  ‘normen‘ to the jMonkey Engine ‘core team’. This entity, the ‘core’, has yet to be properly detailed in a more public, formal manner. Regardless, it represents the small group of dedicated people whos main goal is to further ‘jMonkey’ and everything it stands for. To reiterate, the team is now as follows, in order of join date.

The ‘Core Team’

Kirill Vainer ‘Momoko_Fan’

Lead Programmer, jME3 Architect
Student at New Jersey Institute of Technology

Erlend Sogge Heggen ‘Sadr

Project Manager, Junior Webmaster
Student at Vancouver Film School (on-hiatus)

Skye Book ‘sbook’

Project Manager, Senior Webmaster
Student at Polytechnic Institute of NYU

Normen Hansen ‘normen’

GDE architect & general integrations
Engineer at a theater in Bremen

We have been in close contact with Normen over the course of three weeks now, getting to know his personality and working habits. Reckon he’ll fit in just fine :)

Normen’s prevalent projects:

jBullet-JME
This jBullet integration coupled with Normen’s overall dedication on the forum is what made him stick out in the first place. This integration will almost certainly find its way into JME3 at a later point, so it’s well worth getting affiliated with.

GDE for JME3
This here is Normen’s pet project, and will probably stay as such for some good weeks ahead. With an influx of novice programmers (e.g. ‘designers’ such as myself) we have seen an increased interest in JME usability. A full featured GDE is just what we need to widen JME’s appeal to all kinds of game designers, without affecting the solid base of technology underneath.

Thanks for listening, and please don’t hesitate to let us know if you think you could be an asset to the JME project.

~ Erlend Sogge Heggen

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by sbook

Android Support Confirmed for jME3

February 10, 2010 in Feature

It’s an interesting time in the gaming world as devices other than PC’s and Consoles are gaining the horsepower required to run real 3D games.  These powerful little devices are bringing a new aspect to the physicality of gameplay with their many integrated features.  Accelerometers, touchscreens, camera, even GPS!  All aspects of the device are being drawn upon for various applications and now for games.  With that in mind, a member of the jMonkeyEngine team made an announcement in the forums that he was instituting Android support for the third installment of the engine.

The adoption of Android abilities into jME3 means big things for game developers using the engine.  The ability to develop for many platforms with expertise in one engine will empower jMonkeyEngine users like never before.  Games, scientific applications, and just about anything else you can dream up are all coming to an Android phone near you.  One of the most portable, and open source, engines around just got more accessible.

Android has made a splash in the mobile industry not only as the first operating system to be put forth by Google, but by being the first real competitor to Apple’s iPhone OS.  The operating system is currently available on a number of phones including the HTC Dream(marketed as the G1), HTC Hero (marketed as the G2), Motorola Droid, and the Nexus One.  More phones are forthcoming meaning that Android is likely to keep getting into new hands.

Excited?  We sure are.  Hop over to the forums, start playing with jME2 or the in-development jME3, and join in the fun!

Update 14. February 2011: Please refer to the Android board for the latest updates and queries.