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Physics Finds Itself Integrated Into jME3

February 26, 2010 in Feature

On top of the already big news of recently confirmed Android support, the third iteration of jMonkeyEngine will have Physics support built in.  Though physics has been implemented since very early on in jME history, it has always been an outside project that required extra steps to download, build, and utilize.  This long due change means that downloading jME3 means getting the engine and physics together from one place.

Integration into the main branch is not the only change, however, as the backbone of the physics system has changed as well.  In the past year there have been some pushes to get away from Open Dynamics Engine and move towards the more active jBullet engine.  In the past few months, the jbullet-jme project has picked up steam and has now been ported to jME3 for a much tighter integration than in previous versions of the engine.

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