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1st Quarter Brief

April 11, 2010 in Site & Project

If  you’ve been gone for a while, or you just haven’t taken notice of what’s been going on within and around jMonkeyEngine these days, here’s a nice brief for ya! Quite naturally there are many things that don’t make it into this list as they are hard to quantify, but as far as plain and simple progress goes, this post does a pretty good job at covering the essentials. Read the rest of this entry →

jMonkeyEngine 3 now available through nightly builds

April 10, 2010 in Site & Project

If you’re afraid of SVN, fear no more. jME3 builds are now available to download right here:

http://www.jmonkeyengine.com/nightly/

Included you will receive the jars, libs, and javadoc, all that is necessary to use jME3 in an application. Developers who want to view the source code or compile jME3 should use SVN instead.

Note that the date in the builds are in US format, e.g the first number is month, then followed by the day of the month, not the other way like in Europe.

jMonkeyEngine 3.0 gets a very nifty GUI

April 6, 2010 in Feature

For those who haven’t heard, NiftyGUI is a powerful and flexible GUI library for games and multimedia applications. I have taken some time to write a complete implementation of NiftyGUI for jME3.  This means you can now write user interfaces for jME3 easily by using this library! Nifty uses XML internally, so no Java experience required to make the guis, plus it supports a wide range of effects and styles. Update from SVN and check jme3test.niftygui.TestNiftyGui to see the official tutorial demo running in jME3.
NiftyGUI - Controls

Also an mention should also be given to some efforts to get Nifty to work in jME2. void256, the creator of NiftyGUI himself is directing that implementation. An attempt is already in NiftyGUI SVN. It isn’t ready for use yet, but it will be soon.