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Happy earth day.. to our new contributors!

April 22, 2012 in Spotlight

If you haven't met your green quota, EarthDayMan will crush you.

I’ll be honest, earth day is probably all kinds of awesome, but I’ll only be talking about it for as long as this sentence. For the past year I’ve been enrolled in a year long intensive study on Game Design. In the meantime. With a fancy diploma in hand, I’ll be gradually resuming my manager duties, starting with a big round of “Contributor” badge hand-outs.
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by javatar

Mercator chart projection

January 9, 2012 in Spotlight

Hello, my name is Benjamin Jakobus and I have been working on a navigation and mercator chart projection module for jME (based on my FYP under the supervision of Cormac Gebruers and Dr. Sabin Tabirca). The module works within the context of the Clarke spheroid of 1880 which has an equatorial radius of 6,378,249.145 meters, a polar radius of 6,356,514.870 meters and an inverse flattening of 293.465 meters. The projection module itself has an accuracy of up to 6 meters.

Now that the documentation is finally complete (thanks to Ian Mayo from PlanetMayo Ltd for funding this article), we’d love to have some more monkeys try it out.

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by phr00t

Making 3079: An action RPG

October 28, 2011 in Spotlight

Quick Background

I’ve always been into procedurally generated game development. Interestingly enough, my first big procedurally generated game was 3059 (a 2D “ASCII art” roguelike game). I went on to create FreeUniverse (a space action/trader game), Gentrieve (a procedurally generated Super Metroid game) and DroidCraft (Minecraft-like game for Android). Wanting to get into 3D programming (and back to my futuristic “roguelike” roots), I started 3069. I had planned an open, block-like world full of monsters, quests and items well before the Minecraft-era hit. I decided to use the Ogre3D engine, which turned out to be more difficult than expected. In the end, 3069 did get completed, but it wasn’t what I originally hoped for.
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