Does my phone meet the requirements necessary to run jMonkeyEngine 3? (5 posts)

Topic tags: android, OpenGl 2, requirements, specifications, testers
  • Profile picture of erlend_sh erlend_sh132p said 11 months, 1 week ago:

    Basic requirement

    OS Version: Android 2.2
    Graphics card: OpenGL 2 support

    Where do I find these specifications?

    Start by finding your phone on one of these websites:

    http://www.phonearena.com/

    http://www.gsmarena.com/

    These will at least tell you your OS, though this is something you can find in the settings of your phone as well.

    Most important however is the OpenGL 2 support, as most of jME3′s shader features rely on this. Try this site:

    http://www.glbenchmark.com/phonedetails.jsp

    Find your phone in the list, e.g. Google Nexus S. From there, click on “GL Environment”, and you should see the “GL_VERSION” at the top of that page. In the case of the Google Nexus S, it says “OpenGL ES 2.0″. You’re good to go!

    If you can’t find your phone on GLbenchmark, start googling. We need all the testers we can get, but we can only support phones (i.e. testers) that meet these base requirements.

  • Profile picture of wezrule wezrule190p said 11 months, 1 week ago:

    thanks for the info

  • Profile picture of mikegriffin mikegriffin16p said 10 months, 3 weeks ago:

    I have just run this http://www.androidzoom.com/android_applications/tools/opengl-20-tester_rzum.html

    which indicates my phone has OpenGL ES 2.0 support.

  • Profile picture of erlend_sh erlend_sh132p said 9 months, 1 week ago:

    bumped – sticky functionality is a tad broken…

  • Profile picture of wezrule wezrule190p said 9 months, 1 week ago:

    i even replied to this xD , dam my bad memory, thx for the bump.

    Edit: Apparently the odds of you not having a OpenGL ES 2.0 phone are very slim xD , dam my luck.

    http://developer.android.com/resources/dashboard/opengl.html