edit 27:12: final version is up
changes:
- solved the bug that causes an error in the kill-counter (counted down to -1)
- added water-trails to the ships
- some balancing
- added start-scripts (I don’t have macOS, but I remembered that the core is just Unix. So the .sh-file should work)
If you find anything odd please tell me.
“but why is there no .exe like in shipsWithCannons?”
I’ve wrote a classpath-scanner to autowire all application-components together. Unfortunately I made a bad mistake in this scanner which kills the game if you start it from an exe-file. The error is hard to resolve and I have no more time to fix that. So sorry, no exe.
edit 16.12.: The demo is up.
Currently the game is only runnable from a shell or cmd with the command “java -jar pirateHell.jar”. Please make sure that you call this command from the jar-location. Otherwise the game will not be able to find some generated files.
I’m working on a more comfortable way.
Time was running out, so currently we have no sound and no animations.
Have fun and if you find bugs or problems (I bet you do^^) please tell me.
Here’s the link: http://shipswithcannons.net/downloads/pirateHell.zip
original post:
Hi guys,
sorry for my long absence. I was working on a new project and then there was Skyrim.^^°
But now, finally, I proudly present you:
PIRATE HELL
Welcome aboard, you landlubbers! Here you will find all what it needs to be famous and feared. Take command over a ship full of bloodthirsty and fearless pirates, sail out and conquer the sea!
Hurry up, there are many dangers who wants your death. Take what you can and give nothing back, Jarrrr!
Game Features:
- fast action on the high sea
- diablo-like gameplay with a ship full of cannons
- gather experience and level up your ship
- special abilities like concentrated fire
- enemies have different attack-patterns. Some are careful. They will attack from far away and try to gain distance to you, others will try to bind you in close combat and fire heavy broadsides.
- no automatic hits. If you fire a cannon the ball has to hit the enemy. So your aiming skills are required while avoiding the enemy ones.
What is the current status of the game?
I’ve planned three AI-Types: Close-Combat, Hit’n Run and Suicide. The first two are ready to use but need some bugfixing, the last is easy to implement and will be no problem.
The basic controls are implemented, the ships can attack each other, so the game is basically playable.
I also have a little video for you:
As you can see, I’m using some assets from shipsWithCannons. So here we have also a little progress.
Depending on the response of the alpha-version I’m going to make this one really big, including visual upgrades, music, enemy-groups in formation, boss-battles, scenarios/missions and so on. Also I have some interesting ideas for multiplayer/coop.
Yarrrrr,
ceiphren