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Development Discussion (jME2)

Public Group active 1 month ago

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  • Profile picture of denis.rosca

    denis.rosca replied to the forum topic How to merge two boxes in jmonkeyengine 2 in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month ago

    The problem is that I’m new to jme, but the project I’m working is not… It has a lot of stuff written for jme2, so I’m stuck with it :(
    Thanks for your help.

  • Profile picture of sbook

    sbook replied to the forum topic How to merge two boxes in jmonkeyengine 2 in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month ago

    If you’re new to jME then there’s really no reason for you to be working with jME2. Jump ship immediately and get on jME3!

    That said, no that’s not something that’s built in. If you’re interesting in […]

  • Profile picture of denis.rosca

    denis.rosca replied to the forum topic How to merge two boxes in jmonkeyengine 2 in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month ago

    @sbook said:
    Yeah, not a problem… Just get the float buffers for each, drop the 8 adjoining vertices, and build it into a single buffer. You shouldn’t even need to change the faces :)

    Thanks for your […]

  • Profile picture of sbook

    sbook replied to the forum topic How to merge two boxes in jmonkeyengine 2 in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month ago

    Yeah, not a problem… Just get the float buffers for each, drop the 8 adjoining vertices, and build it into a single buffer. You shouldn’t even need to change the faces :)

  • Profile picture of denis.rosca

    denis.rosca started the forum topic How to merge two boxes in jmonkeyengine 2 in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month ago

    Hi,
    Is it possible to merge two TriMeshes using the jmonkey engine v2?
    For example if I have two cubes and merge them, I would like to get a rectangular parallelepiped.

  • Profile picture of denis.rosca

    denis.rosca joined the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month ago

  • Profile picture of natysanz

    natysanz joined the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 1 week ago

  • Profile picture of valentiinro

    valentiinro replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 3 weeks ago

    I’m going to be doing some more research on this topic, and then I’ll post my questions, if I still have any, in a more appropriate category on the forum.

    Thanks for your help everyone.

  • Profile picture of zarch

    zarch replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 3 weeks ago

    http://www.jmonkeyengine.org/wiki/doku.php/jme3:faq

    Look at: How do I read out graphic card capabilities?

  • Profile picture of zarch

    zarch joined the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 3 weeks ago

  • Profile picture of valentiinro

    valentiinro replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 3 weeks ago

    @madjack
    @normen
    @sbook
    @Tumaini

    I took out my graphics card so I could test this quicker.

    The program no longer works in applet mode, but does work in the exe version. Any ideas?

    Is it because applets […]

  • Profile picture of valentiinro

    valentiinro replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 3 weeks ago

    @normen said:
    Please read the manual, flicking a random switch that has a similar label has some comedic relief but it won’t get you any further..

    Ah, yes, I see what that check-box is for. In theory that […]

  • Profile picture of madjack

    madjack replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 3 weeks ago

    Game engines are like cars. They’re not being built to support technology that has passed its prime. I do understand that your audience might have low-end computers, but you’ll have a hard time finding an engine […]

  • Profile picture of normen

    normen replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 3 weeks ago

    Please read the manual, flicking a random switch that has a similar label has some comedic relief but it won’t get you any further..

  • Profile picture of Tumaini

    Tumaini replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 3 weeks ago

    How do you instantiate your Application? Mind showing the code?
    This is how you do it (see the link in sbook’s post):

    The OpenGL1 renderer (OpenGL 1.1 only) lacks support for some things as of yet (i.e. […]

  • Profile picture of madjack

    madjack replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 3 weeks ago

    @normen said:
    You can run jME3 on low-end computers in OpenGL1 mode.

    Yes, it can, but that’s pretty new and I wouldn’t qualify OpenGL 1 as being jME3′s targeted audience. ;)

  • Profile picture of valentiinro

    valentiinro replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 3 weeks ago

    I tried the opengl1 mode and did a clean and rebuild, it didn’t work.

    Edit: Or rather I hit the check-box in project settings for opengl1 compatibility mode and it didn’t work.

  • Profile picture of normen

    normen replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 3 weeks ago

    You can run jME3 on low-end computers in OpenGL1 mode. As madjack stated, using jME2 means that you are completely on your own.

  • Profile picture of sbook

    sbook replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 3 weeks ago

    @valentiinro said:Does anyone know if JME2 is more accessible to older computers (as it doesn’t use GLSL for everything) and also is there a SDK or plugin for JME2 so I can have access to some of the features […]

  • Profile picture of madjack

    madjack replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group Group logo of Development Discussion (jME2)Development Discussion (jME2) 1 month, 3 weeks ago

    jME2 is deprecated and no longer maintained, except maybe for dire bugs or the like, if that.

    jME3 is targeted at mid-range and above. It’s not really apt for crap computers. ;)

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