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denis.rosca replied to the forum topic How to merge two boxes in jmonkeyengine 2 in the group
Development Discussion (jME2) 1 month agoThe problem is that I’m new to jme, but the project I’m working is not… It has a lot of stuff written for jme2, so I’m stuck with it

Thanks for your help. -
sbook replied to the forum topic How to merge two boxes in jmonkeyengine 2 in the group
Development Discussion (jME2) 1 month agoIf you’re new to jME then there’s really no reason for you to be working with jME2. Jump ship immediately and get on jME3!
That said, no that’s not something that’s built in. If you’re interesting in […]
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denis.rosca replied to the forum topic How to merge two boxes in jmonkeyengine 2 in the group
Development Discussion (jME2) 1 month ago@sbook said:
Yeah, not a problem… Just get the float buffers for each, drop the 8 adjoining vertices, and build it into a single buffer. You shouldn’t even need to change the faces
Thanks for your […]
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sbook replied to the forum topic How to merge two boxes in jmonkeyengine 2 in the group
Development Discussion (jME2) 1 month agoYeah, not a problem… Just get the float buffers for each, drop the 8 adjoining vertices, and build it into a single buffer. You shouldn’t even need to change the faces
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denis.rosca started the forum topic How to merge two boxes in jmonkeyengine 2 in the group
Development Discussion (jME2) 1 month agoHi,
Is it possible to merge two TriMeshes using the jmonkey engine v2?
For example if I have two cubes and merge them, I would like to get a rectangular parallelepiped. -
denis.rosca joined the group
Development Discussion (jME2) 1 month ago -
natysanz joined the group
Development Discussion (jME2) 1 month, 1 week ago -
valentiinro replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group
Development Discussion (jME2) 1 month, 3 weeks agoI’m going to be doing some more research on this topic, and then I’ll post my questions, if I still have any, in a more appropriate category on the forum.
Thanks for your help everyone.
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zarch replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group
Development Discussion (jME2) 1 month, 3 weeks agohttp://www.jmonkeyengine.org/wiki/doku.php/jme3:faq
Look at: How do I read out graphic card capabilities?
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zarch joined the group
Development Discussion (jME2) 1 month, 3 weeks ago -
valentiinro replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group
Development Discussion (jME2) 1 month, 3 weeks ago -
valentiinro replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group
Development Discussion (jME2) 1 month, 3 weeks ago@normen said:
Please read the manual, flicking a random switch that has a similar label has some comedic relief but it won’t get you any further..Ah, yes, I see what that check-box is for. In theory that […]
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madjack replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group
Development Discussion (jME2) 1 month, 3 weeks agoGame engines are like cars. They’re not being built to support technology that has passed its prime. I do understand that your audience might have low-end computers, but you’ll have a hard time finding an engine […]
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normen replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group
Development Discussion (jME2) 1 month, 3 weeks agoPlease read the manual, flicking a random switch that has a similar label has some comedic relief but it won’t get you any further..
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Tumaini replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group
Development Discussion (jME2) 1 month, 3 weeks agoHow do you instantiate your Application? Mind showing the code?
This is how you do it (see the link in sbook’s post):The OpenGL1 renderer (OpenGL 1.1 only) lacks support for some things as of yet (i.e. […]
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madjack replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group
Development Discussion (jME2) 1 month, 3 weeks ago@normen said:
You can run jME3 on low-end computers in OpenGL1 mode.Yes, it can, but that’s pretty new and I wouldn’t qualify OpenGL 1 as being jME3′s targeted audience.
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valentiinro replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group
Development Discussion (jME2) 1 month, 3 weeks agoI tried the opengl1 mode and did a clean and rebuild, it didn’t work.
Edit: Or rather I hit the check-box in project settings for opengl1 compatibility mode and it didn’t work.
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normen replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group
Development Discussion (jME2) 1 month, 3 weeks agoYou can run jME3 on low-end computers in OpenGL1 mode. As madjack stated, using jME2 means that you are completely on your own.
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sbook replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group
Development Discussion (jME2) 1 month, 3 weeks ago@valentiinro said:Does anyone know if JME2 is more accessible to older computers (as it doesn’t use GLSL for everything) and also is there a SDK or plugin for JME2 so I can have access to some of the features […]
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madjack replied to the forum topic JME2 Accessibility and JME2 in JME3 SDK? in the group
Development Discussion (jME2) 1 month, 3 weeks agojME2 is deprecated and no longer maintained, except maybe for dire bugs or the like, if that.
jME3 is targeted at mid-range and above. It’s not really apt for crap computers.
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