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Development Discussion (jME3)

Public Group active 4 hours, 40 minutes ago jmonkeyengineFollow @jmonkeyengine

Issues concerning Javadoc, core features, scope etc. No troubleshooting requests here please!!

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  • Profile picture of ditchbuster

    ditchbuster replied to the forum topic New class for custom meshes in the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 4 hours, 40 minutes ago

    Working well so far. Ive added in some code to handle setting texCoords as well. Great job.

  • Profile picture of ditchbuster

    ditchbuster replied to the forum topic New class for custom meshes in the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 13 hours, 33 minutes ago

    This looks like exactly what i needed to jump start my custom mesh class. Ill be playing around with it the next couple days and let you know how it goes.

  • Profile picture of ditchbuster

    ditchbuster joined the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 13 hours, 33 minutes ago

  • Profile picture of pspeed

    pspeed replied to the forum topic Writting a Text on a Object in the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 18 hours, 36 minutes ago

    http://jmonkeyengine.org/javadoc/com/jme3/font/BitmapText.html

  • Profile picture of cpiesker

    cpiesker started the forum topic Writting a Text on a Object in the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 18 hours, 42 minutes ago

    Hi,

    In my studie project, we use jme3 for the creation of a large german TrainStation. How we can write a Text on a Object at the runtime? We did not create all TextMessages as Textures, the reason is that the […]

  • Profile picture of cpiesker

    cpiesker joined the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 18 hours, 42 minutes ago

  • New post from Twitter user jmonkeyengine in the group Group logo of Development Discussion (jME3)Development Discussion (jME3): 2 days ago

    RT @LWJGL: Lodestar: Stygian Skies – Tactical Science Fiction RPG – Gets a KickStarter page, a pretty cool project, more info: http://t. … #

  • New post from Twitter user jmonkeyengine in the group Group logo of Development Discussion (jME3): 2 days ago

    RT @LWJGL: Lodestar: Stygian Skies – Tactical Science Fiction RPG – Gets a KickStarter page, a pretty cool project, more info: http://t. … #

  • Profile picture of cpiesker

    cpiesker started the forum topic Create an Escalator in the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 3 days, 1 hour ago

    Hi,

    I want to programm a escalator for a project. I have define a MotionPath and a MotionTracker for one Step. Now my Question, Can I use the same MotionPath and MotionTracker for each Step or I musst define […]

  • Profile picture of cpiesker

    cpiesker joined the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 3 days, 1 hour ago

  • New post from Twitter user jmonkeyengine in the group Group logo of Development Discussion (jME3)Development Discussion (jME3): 3 days, 12 hours ago

    @IvanDonat Happy to hear that. Have you shown any of them off in the forum yet? Don’t worry, we greatly appreciate “Work In Progress” posts #

  • New post from Twitter user jmonkeyengine in the group Group logo of Development Discussion (jME3): 3 days, 12 hours ago

    @IvanDonat Happy to hear that. Have you shown any of them off in the forum yet? Don’t worry, we greatly appreciate “Work In Progress” posts #

  • Profile picture of zarch

    zarch replied to the forum topic Minimum distance movement in the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 3 days, 17 hours ago

    Yeeh, it sounds like physics is overkill in this case..

  • Profile picture of Empire Phoenix

    Empire Phoenix replied to the forum topic Minimum distance movement in the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 3 days, 20 hours ago

    Physics is usually not meant for grid movement, I suggest using your own movement logic.

  • Profile picture of ereinion42

    ereinion42 replied to the forum topic Minimum distance movement in the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 3 days, 21 hours ago

    I have tried to design the level so that my capsule can pass between the walls without any extra space between the capsule ans the wall but it did not work.

    There is always an extra space, or the capsule is too […]

  • Profile picture of tralala

    tralala replied to the forum topic Minimum distance movement in the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 3 days, 23 hours ago

    how about you make the walls as physic boxes, and make them have bigger size, e.g a wall of size 2.5 (appearance) will have a box (physics/collision) of size 3 (thus preventing smaller movements – the 0.5 […]

  • Profile picture of ereinion42

    ereinion42 started the forum topic Minimum distance movement in the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 3 days, 23 hours ago

    Hello,

    Does the player class possess an attribute for minimum distance movement ?

    I explain what I want to do. My character in first player view will be allowed to move like in the Daggerfall game, or Etrian […]

  • Profile picture of ereinion42

    ereinion42 joined the group Group logo of Development Discussion (jME3)Development Discussion (jME3) 3 days, 23 hours ago

  • New post from Twitter user jmonkeyengine in the group Group logo of Development Discussion (jME3)Development Discussion (jME3): 4 days, 14 hours ago

    RT @blender3d: Blender 2.63a update release: Thanks to 100s of bugreports we’ve done over a 100 fixes in just 2 weeks; enough t… http: … #

  • New post from Twitter user jmonkeyengine in the group Group logo of Development Discussion (jME3): 4 days, 14 hours ago

    RT @blender3d: Blender 2.63a update release: Thanks to 100s of bugreports we’ve done over a 100 fixes in just 2 weeks; enough t… http: … #

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