Development Discussion (jME3)
Public Group active 4 hours, 40 minutes ago jmonkeyengineFollow @jmonkeyengineIssues concerning Javadoc, core features, scope etc. No troubleshooting requests here please!!
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ditchbuster replied to the forum topic New class for custom meshes in the group
Development Discussion (jME3) 4 hours, 40 minutes agoWorking well so far. Ive added in some code to handle setting texCoords as well. Great job.
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ditchbuster replied to the forum topic New class for custom meshes in the group
Development Discussion (jME3) 13 hours, 33 minutes agoThis looks like exactly what i needed to jump start my custom mesh class. Ill be playing around with it the next couple days and let you know how it goes.
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ditchbuster joined the group
Development Discussion (jME3) 13 hours, 33 minutes ago -
pspeed replied to the forum topic Writting a Text on a Object in the group
Development Discussion (jME3) 18 hours, 36 minutes ago -
cpiesker started the forum topic Writting a Text on a Object in the group
Development Discussion (jME3) 18 hours, 42 minutes agoHi,
In my studie project, we use jme3 for the creation of a large german TrainStation. How we can write a Text on a Object at the runtime? We did not create all TextMessages as Textures, the reason is that the […]
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cpiesker joined the group
Development Discussion (jME3) 18 hours, 42 minutes ago -
New post from Twitter user jmonkeyengine in the group
Development Discussion (jME3): 2 days ago -
New post from Twitter user jmonkeyengine in the group
: 2 days ago -
cpiesker started the forum topic Create an Escalator in the group
Development Discussion (jME3) 3 days, 1 hour agoHi,
I want to programm a escalator for a project. I have define a MotionPath and a MotionTracker for one Step. Now my Question, Can I use the same MotionPath and MotionTracker for each Step or I musst define […]
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cpiesker joined the group
Development Discussion (jME3) 3 days, 1 hour ago -
New post from Twitter user jmonkeyengine in the group
Development Discussion (jME3): 3 days, 12 hours ago@IvanDonat Happy to hear that. Have you shown any of them off in the forum yet? Don’t worry, we greatly appreciate “Work In Progress” posts #
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New post from Twitter user jmonkeyengine in the group
: 3 days, 12 hours ago@IvanDonat Happy to hear that. Have you shown any of them off in the forum yet? Don’t worry, we greatly appreciate “Work In Progress” posts #
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zarch replied to the forum topic Minimum distance movement in the group
Development Discussion (jME3) 3 days, 17 hours agoYeeh, it sounds like physics is overkill in this case..
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Empire Phoenix replied to the forum topic Minimum distance movement in the group
Development Discussion (jME3) 3 days, 20 hours agoPhysics is usually not meant for grid movement, I suggest using your own movement logic.
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ereinion42 replied to the forum topic Minimum distance movement in the group
Development Discussion (jME3) 3 days, 21 hours agoI have tried to design the level so that my capsule can pass between the walls without any extra space between the capsule ans the wall but it did not work.
There is always an extra space, or the capsule is too […]
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tralala replied to the forum topic Minimum distance movement in the group
Development Discussion (jME3) 3 days, 23 hours agohow about you make the walls as physic boxes, and make them have bigger size, e.g a wall of size 2.5 (appearance) will have a box (physics/collision) of size 3 (thus preventing smaller movements – the 0.5 […]
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ereinion42 started the forum topic Minimum distance movement in the group
Development Discussion (jME3) 3 days, 23 hours agoHello,
Does the player class possess an attribute for minimum distance movement ?
I explain what I want to do. My character in first player view will be allowed to move like in the Daggerfall game, or Etrian […]
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ereinion42 joined the group
Development Discussion (jME3) 3 days, 23 hours ago -
New post from Twitter user jmonkeyengine in the group
Development Discussion (jME3): 4 days, 14 hours agoRT @blender3d: Blender 2.63a update release: Thanks to 100s of bugreports we’ve done over a 100 fixes in just 2 weeks; enough t… http: … #
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New post from Twitter user jmonkeyengine in the group
: 4 days, 14 hours agoRT @blender3d: Blender 2.63a update release: Thanks to 100s of bugreports we’ve done over a 100 fixes in just 2 weeks; enough t… http: … #
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