Hehe, sorry to ruin your screen with coffee, but for a long time a mod added ambient occlusion (BetterLight):
http://www.minecraftforum.net/topic/52079-mrmmods-betterlightgrass-simplemap-181/
And then Minecraft got a similar looking shading, but I guess its a type of shading that is is only calculated once and locally updated now and then (whenever you remove/add blocks) for shading the polygons and not something done on every frame of rendering like a true Ambient Occlusion thingy.
I just think it looks good, and wonder if it would be possible to do something similar in jMonkeyEngine for static objects? Its basically precomputed shadowing to make stuff look more “rooted” and get a feeling of ambience without turning to shadowmaps but by simple polygon shading. But I guess it will only look good for areas with high polygon count where this kind of shadowing feels “local”?