@nehon said:
…ok…you know the whole idea in JME3 is to make a java 3D engine, not to make a java wrapper over a C++ 3D Engine
…not ‘C++ 3D Engine’ but ‘C++ Rendering Engine’.
When we are already using ‘C++ Physics Engine’(native bullet) then what’s the issue when talking about ‘C++ Rendering Engine’?
As a matter of fact even LWJGL is a Java wrapper of low level C library of Opengl and OpenAl. So, everything in jME is a Java warpper of low level C/C++ library.
This front end ,which always remains Java, is not related the issue I am talking about. I am talking about the ease and advantage of using a more sophisticated and mature underlying rendering library.
Hope this revokes the down vote and confusion.