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nehon replied to the forum topic Pssm Shadows broke after update in the group
Troubleshooting – Effects 3 days, 22 hours agocould you upload the model somewhere so i can test?
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fredrikaxk replied to the forum topic Pssm Shadows broke after update in the group
Troubleshooting – Effects 3 days, 23 hours agoNothing at all. That example does nothing besides load the model, and use the predefined materials. Checking the materials in jmonkeyplatform, nothing that should result in this. It was all fine, then I upgraded […]
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nehon replied to the forum topic Pssm Shadows broke after update in the group
Troubleshooting – Effects 4 days, 3 hours agothat’s strange…
Do you have some Alpha blending enabled on the model or something fancy in the additional render state? -
fredrikaxk replied to the forum topic Pssm Shadows broke after update in the group
Troubleshooting – Effects 4 days, 5 hours agoYeah, the builtin lighting material is used. And yeah the direction is wrong, but in this case it doesnt matter. And reading up on it, using depth textures arent as bad as it once was. I remember it was a big […]
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madjack started the forum topic Glow bleeding through procedural textures. Fixes? [Solved] in the group
Troubleshooting – Effects 4 days, 7 hours agoAs you all know I make my planets’ textures with a procedural algorithm. The problem, as you can see below, is that the glow bloom is bleeding through the planet.
To fix that, I see two ways. Either clone the […]
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madjack replied to the forum topic Glow bleeding through procedural textures. Fixes? in the group
Troubleshooting – Effects 4 days, 7 hours agoThat’s what I was saying.
I thought I’d have to tweak it a bit, but didn’t have too.
Also added the glow technique to the moons and it works fine. Being small they’re engulfed in the glow pretty fast, […]
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pspeed replied to the forum topic Glow bleeding through procedural textures. Fixes? in the group
Troubleshooting – Effects 4 days, 8 hours ago@madjack said:
I guess with careful tweaking I could do that. I do want the sun’s glow to bleed-in inside the planet, its luminosity is far greater, but what we’re seeing above doesn’t really work.
It’s […]
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madjack replied to the forum topic Glow bleeding through procedural textures. Fixes? in the group
Troubleshooting – Effects 4 days, 9 hours ago@pspeed said:
I think the planet needs to have a glow technique that renders black.I guess with careful tweaking I could do that. I do want the sun’s glow to bleed-in inside the planet, its luminosity is […]
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pspeed replied to the forum topic Glow bleeding through procedural textures. Fixes? in the group
Troubleshooting – Effects 4 days, 10 hours agoI think the planet needs to have a glow technique that renders black.
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madjack replied to the forum topic Glow bleeding through procedural textures. Fixes? in the group
Troubleshooting – Effects 4 days, 11 hours agoI think your brain is tired.
Orange and Yellow spheres are suns (it’s a binary system). The blue sphere is a Neptune-like planet and the 3 small brown spheres are moons.
The blue planet is, obviously, in […]
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normen replied to the forum topic Glow bleeding through procedural textures. Fixes? in the group
Troubleshooting – Effects 4 days, 11 hours ago…my brain cannot decode the picture
I know I should probably be seeing some solar system but I don’t 
Anyway afaik adding bloom required some changes in the whole material system, are you sure you […] -
nehon replied to the forum topic Pssm Shadows broke after update in the group
Troubleshooting – Effects 4 days, 16 hours ago@fredrikaxk do you use the built in lighting material?
also your shadows direction is pointing up, don’t know if that’s intended.
@fredrikaxk said:
The single component R32F texture format is preferred […] -
Momoko_Fan replied to the forum topic Pssm Shadows broke after update in the group
Troubleshooting – Effects 4 days, 17 hours agoThe OpenGL specification required depth textures in version 1.4. They can be read directly by shaders. So I don’t see what the issue is.
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normen replied to the forum topic Pssm Shadows broke after update in the group
Troubleshooting – Effects 4 days, 18 hours agoBecause you need to know the depth for many effects like fog, light scattering etc etc
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fredrikaxk replied to the forum topic Pssm Shadows broke after update in the group
Troubleshooting – Effects 4 days, 20 hours agoIn that example, I dont set it up in code at all, all materials are set up in the j3o file. That exact example is a basic game with this in simpleinitapp to setup shadows:
Also, any reason why jme3 uses depth […]
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normen replied to the forum topic Pssm Shadows broke after update in the group
Troubleshooting – Effects 4 days, 22 hours agoHow do you set up your materials?
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fredrikaxk started the forum topic Pssm Shadows broke after update in the group
Troubleshooting – Effects 4 days, 23 hours agoHi, I just updated the sdk and engine, and pssm shadows broke. Basic shadows which didnt work earlier now works somehow. The problem is that in the pre shadow pass, the geometry is rendered in wireframe mode. The […]
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nehon replied to the forum topic [Solved]Selection Circle and Shadow in the group
Troubleshooting – Effects 1 week, 2 days agoyeah i forgot about the alphaTest flag sorry.
that cool it works -
nehon replied to the forum topic Selection Circle and Shadow in the group
Troubleshooting – Effects 1 week, 2 days agoIt’s a RenderState not a Parameter, every material has it.
are you sure you placed it in the additionalRenderState section? -
nehon replied to the forum topic Selection Circle and Shadow in the group
Troubleshooting – Effects 1 week, 3 days agook you have to play with the alpha falloff of the your red circle material.
if it’s in a j3m file useif you create it by code
could you test that please?
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