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Troubleshooting – Effects

Public Group active 1 hour, 24 minutes ago

jME Effects Discussion

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  • Profile picture of nehon

    nehon replied to the forum topic Pssm Shadows broke after update in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 3 days, 22 hours ago

    could you upload the model somewhere so i can test?

  • Profile picture of fredrikaxk

    fredrikaxk replied to the forum topic Pssm Shadows broke after update in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 3 days, 23 hours ago

    Nothing at all. That example does nothing besides load the model, and use the predefined materials. Checking the materials in jmonkeyplatform, nothing that should result in this. It was all fine, then I upgraded […]

  • Profile picture of nehon

    nehon replied to the forum topic Pssm Shadows broke after update in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 3 hours ago

    that’s strange…
    Do you have some Alpha blending enabled on the model or something fancy in the additional render state?

  • Profile picture of fredrikaxk

    fredrikaxk replied to the forum topic Pssm Shadows broke after update in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 5 hours ago

    Yeah, the builtin lighting material is used. And yeah the direction is wrong, but in this case it doesnt matter. And reading up on it, using depth textures arent as bad as it once was. I remember it was a big […]

  • Profile picture of madjack

    madjack started the forum topic Glow bleeding through procedural textures. Fixes? [Solved] in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 7 hours ago

    As you all know I make my planets’ textures with a procedural algorithm. The problem, as you can see below, is that the glow bloom is bleeding through the planet.

    To fix that, I see two ways. Either clone the […]

  • Profile picture of madjack

    madjack replied to the forum topic Glow bleeding through procedural textures. Fixes? in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 7 hours ago

    That’s what I was saying. :) I thought I’d have to tweak it a bit, but didn’t have too. :D

    Also added the glow technique to the moons and it works fine. Being small they’re engulfed in the glow pretty fast, […]

  • Profile picture of pspeed

    pspeed replied to the forum topic Glow bleeding through procedural textures. Fixes? in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 8 hours ago

    @madjack said:
    I guess with careful tweaking I could do that. I do want the sun’s glow to bleed-in inside the planet, its luminosity is far greater, but what we’re seeing above doesn’t really work. ;)

    It’s […]

  • Profile picture of madjack

    madjack replied to the forum topic Glow bleeding through procedural textures. Fixes? in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 9 hours ago

    @pspeed said:
    I think the planet needs to have a glow technique that renders black.

    I guess with careful tweaking I could do that. I do want the sun’s glow to bleed-in inside the planet, its luminosity is […]

  • Profile picture of pspeed

    pspeed replied to the forum topic Glow bleeding through procedural textures. Fixes? in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 10 hours ago

    I think the planet needs to have a glow technique that renders black.

  • Profile picture of madjack

    madjack replied to the forum topic Glow bleeding through procedural textures. Fixes? in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 11 hours ago

    I think your brain is tired. ;)

    Orange and Yellow spheres are suns (it’s a binary system). The blue sphere is a Neptune-like planet and the 3 small brown spheres are moons.

    The blue planet is, obviously, in […]

  • Profile picture of normen

    normen replied to the forum topic Glow bleeding through procedural textures. Fixes? in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 11 hours ago

    …my brain cannot decode the picture oO I know I should probably be seeing some solar system but I don’t :/
    Anyway afaik adding bloom required some changes in the whole material system, are you sure you […]

  • Profile picture of nehon

    nehon replied to the forum topic Pssm Shadows broke after update in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 16 hours ago

    @fredrikaxk do you use the built in lighting material?

    also your shadows direction is pointing up, don’t know if that’s intended.

    @fredrikaxk said:
    The single component R32F texture format is preferred […]

  • Profile picture of Momoko_Fan

    Momoko_Fan replied to the forum topic Pssm Shadows broke after update in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 17 hours ago

    The OpenGL specification required depth textures in version 1.4. They can be read directly by shaders. So I don’t see what the issue is.

  • Profile picture of normen

    normen replied to the forum topic Pssm Shadows broke after update in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 18 hours ago

    Because you need to know the depth for many effects like fog, light scattering etc etc

  • Profile picture of fredrikaxk

    fredrikaxk replied to the forum topic Pssm Shadows broke after update in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 20 hours ago

    In that example, I dont set it up in code at all, all materials are set up in the j3o file. That exact example is a basic game with this in simpleinitapp to setup shadows:

    Also, any reason why jme3 uses depth […]

  • Profile picture of normen

    normen replied to the forum topic Pssm Shadows broke after update in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 22 hours ago

    How do you set up your materials?

  • Profile picture of fredrikaxk

    fredrikaxk started the forum topic Pssm Shadows broke after update in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 4 days, 23 hours ago

    Hi, I just updated the sdk and engine, and pssm shadows broke. Basic shadows which didnt work earlier now works somehow. The problem is that in the pre shadow pass, the geometry is rendered in wireframe mode. The […]

  • Profile picture of nehon

    nehon replied to the forum topic [Solved]Selection Circle and Shadow in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 1 week, 2 days ago

    yeah i forgot about the alphaTest flag sorry.
    that cool it works

  • Profile picture of nehon

    nehon replied to the forum topic Selection Circle and Shadow in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 1 week, 2 days ago

    It’s a RenderState not a Parameter, every material has it.
    are you sure you placed it in the additionalRenderState section?

  • Profile picture of nehon

    nehon replied to the forum topic Selection Circle and Shadow in the group Group logo of Troubleshooting – EffectsTroubleshooting – Effects 1 week, 3 days ago

    ok you have to play with the alpha falloff of the your red circle material.
    if it’s in a j3m file use

    if you create it by code

    could you test that please?

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