Flesh Snatcher : FPS / Survival (68 posts)

  • Profile picture of nics nics23p said 9 months ago:

    Hello everyone !

    I’m a french developer (I specify to explain my awful english…) and I’d like to present the demo of a game I work on since the end of 2009 :

    Name : Flesh Snatcher
    Type : FPS / Survival
    Players : 1
    Engine : JMonkey 2.0
    JVM : 1.5 and more
    OS : Windows / Unix / Linux / MacOS
    License : Open source / GPL

    Download : http://sourceforge.net/projects/fleshsnatcher/

    Unzip flesh_snatcher.zip and read the instructions.txt file to see how to play.

    I must inform that some elements are yet temporary, like ennemies (you’ll understand why :D ), or the second level which was a test-map but which I kept to make the demo a bit longer !

    A little screenshot ? (it could be called “precarious balance” :p )

    http://fleshsnatcher.sourceforge.net/screens/shot75.png

    Of course, I wait with joy your comments, to help me improve the gaming experience, be merciless :D !

    Thank you for your attention !

  • Profile picture of feengur feengur18p said 9 months ago:

    Runs flawlessly on my machine. Had a really great feel to it. Those swarms can get brutal sometimes!

    Great work so far my friend! Keep it up!

    -Feen

  • Profile picture of nics nics23p said 9 months ago:

    Ha ha ! Thank you very much !
    Next step : Java Web Start deployment, to lauch it easier ;) , and of course work on the next levels !

  • Profile picture of memonick memonick39p said 9 months ago:

    Seeing the screenshot, if I were you, I would create different textures. They don’t look good – two barrels with the same texture. On the other side, the textures are pretty well made.

  • Profile picture of makeshift makeshift28p said 9 months ago:

    Works perfectly on my macbook with a gfx card only supporting opengl 1.x (intel gma 950), framerates are most likely above 40.

    Quite frightening being attacked by hordes of matrix-like bullet dodging, rabies infected triangles :D , and quite tiering playing with a touchpad (like any fps) :p

    All and all, a nice demo. It has potential ;)

  • Profile picture of nics nics23p said 9 months ago:

    Yes, you’re right, it’s a bit repetitive, but I must confess it’s one of the only textures I have that render very well, so I abused of it beyond reason !! Seriously, I was told that one of the interests of the project is its old-school aspect, so I thought that barrels will accord to that ;) . Bu that’s right,t more of variety would be an asset :) ! I think I’ll improve this first level later…

  • Profile picture of Eggsworth Eggsworth7p said 9 months ago:

    Wow I am impressed.

    First of all, I like the level designs. This game reminds me of Doom in alot of ways and that is a very good thing.

    My only complaint is that when I went to get the red card key, I fell behind the crate and was stuck. Had to restart the game and lost my place.

  • Profile picture of nics nics23p said 9 months ago:

    @makeshift
    Thank you very much, I must say one goal of the project is to be compatible with slowest chipsets ! I test myself the game on a PC from 2006 with a GMA chipset ;) .
    The demoniac triangles will be temporary, They’ll be soon replaced by good zombies or something like that :D .
    Thanx again for your comment !

  • Profile picture of nics nics23p said 9 months ago:

    @Eggsworth
    Thank you very much for the compliments !
    I re-tested the demo and you’re right for the “dead zone” :( after the red card… Sorry, I’ll repair that for the next demo :/

  • Profile picture of nics nics23p said 8 months, 2 weeks ago:

    Hello,

    just to say that the game is now playable by web browser at this adress :

    http://fleshsnatcher.sourceforge.net/demo/

    The demo contents is almost the same, except some improvements, like :

    - new blood textures
    - correction of a gravity bug
    - enemies more agressive
    - screen shaking effect when we shoot
    - inventory displayed in the HUD
    - new display system of taken, needed, used objects

    I must say that the save system doesn’t work since now because of the deployment, but I’ll try to repair that quickly ;) .

    I wish you a good test :) .

  • Profile picture of nics nics23p said 8 months, 1 week ago:

    Hello,
    Today I put a new demo version online, with a new IA partially based on path finding !

    I must say I didn’t put path finding everywhere, but only in 3 areas : the 2nd level of the parking (don’t try to go into the “bunker” :D ), the hallway with the red moving shadows, and the zone with the blue card. Elsewhere there was no real need because “monsters” can see the player from everywhere.

    Otherwise, it seems there’s a problem of files updating, so if you have already played you must clean your Java internet temporary files :( .
    Then, you can launch the demo from this page : http://fleshsnatcher.sourceforge.net/demo/ .

    good test ;) .

  • Profile picture of ches ches said 8 months ago:

    very good demo indeed, congratulations! and Good luck in future development. I played and enjoyed it (the bullet dodging algorithm made my game more interesting) :)

  • Profile picture of wezrule wezrule201p said 8 months ago:

    pretty good, but whats with the controls though? why not stick with WASD? everytime i took my hands off the keyboard, I got swarmed in monsters, tried to escape, but I kept pressing wrong keys >_<

  • Profile picture of makeshift makeshift28p said 8 months ago:

    Because WASD works really badly on a french keyboard, while ESDF works on most keyboard layouts I guess, but a solution for that should be made.http://upload.wikimedia.org/wikipedia/commons/thumb/b/b9/KB_France.svg/500px-KB_France.svg.png

  • Profile picture of wezrule wezrule201p said 8 months ago:

    that would explain it, i didn’t think about that, thanks