Hostile Sector – persistent, browser based, tactical and strategic game. (40 posts)

  • Profile picture of rickard rickard70p said 1 year, 6 months ago:

    “Hostile Sector” and is a persistent, team based and turn based tactical and strategic browser game. Simple, enough? The tactical part is inspired by isometric tactical games of old, and anyone who’s played games in that genre should feel right at home. The strategic part comes from the fact that there will be a multitude of territories to conquer, each benefiting the controlling team, and a hierarchial group system that will allow players to form command structures. Add to this a system where both soldiers and weapons are customizable, and you have “Hostile Sector” in a nut shell.
    In addition to target anyone interested in playing strategic and tactical games together with other people, online, “Hostile Sector” is designed to allow a group of players that may not have several hours to spend each day, to still be able to feel that their actions contribute to their team’s accomplishments.

    Alot of the framework is already in place, and the game is currently in closed testing with a limited number of people. I hope to begin a widened alpha in early December, and roll it out by January.
    The current focus is on replacing the isometric 2d client, which has been used for testing so far. Conversion is going smoothly, but there really is nothing i’d like to show to the public just yet, although i’d be more than glad to show some production shots to the jme team, should they wish so.
    As soon as there is some eye candy, i’ll post it here, and there will soon be more info up on http://www.mindemia.com, and http://www.hostilesector.com.
    Stay tuned.
    Edit: Video added.

  • Profile picture of rickard rickard70p said 1 year, 6 months ago:

    A first glimpse at the 3d client. Still some way to go with it, and ui has a long way to go, but it’s getting there (and it’s only two weeks in the making) ..

    For comparison, here’s a screenshot from the 2d client:

  • Profile picture of erlend_sh erlend_sh132p said 1 year, 6 months ago:

    I could swear I posted to ask for those production shots, because after the description I was totally psyched about them. Maybe I got thrown off by following those links of yours :P Impressive piece of work in only two weeks.

    Anyways, yes, keep those development updates going! I know there are quite a few others out there who start their first Java game projects in Java2D (often with the help of some framework like Slick) and later decide to poke around in the 3D universe. I’m sure any recap of your progress would be of great use to many other developers.

  • Profile picture of nehon nehon591p said 1 year, 6 months ago:

    Looks good!!

  • Profile picture of rickard rickard70p said 1 year, 5 months ago:

    New screenshot and development update with mention of jmonkeyengine.
    Notable things from last time (under-the-hood stuff excluded) is light sensitive ground, effects and working minimap.

    Full text in the “Development” tab, here:
    http://www.mindemia.com

  • Profile picture of normen normen1290p said 1 year, 5 months ago:

    Cool! :D

  • Profile picture of rickard rickard70p said 1 year, 5 months ago:

    New development update on http://www.mindemia.com regarding height differences called: “The world is no longer flat. Benefits of high ground.”

    As well as some new development shots:

    New technical features are height differences(obviously), and normal mapped ground.

  • Profile picture of nehon nehon591p said 1 year, 5 months ago:

    wow cool!!
    Do you use the FogFilter? or is it something special of your own.
    In the first shot, it seems that the fog is more dense on the ground between trees…

  • Profile picture of rickard rickard70p said 1 year, 5 months ago:

    Thanks nehon.
    Yes, it’s your fog filter. I added it for extra effect ;)
    I think the denser fog is an illusion caused by the ground being lighter than the trees. Neat side effect, though.

    Edit: also, the ground is farther away than the trees.

  • Profile picture of nehon nehon591p said 1 year, 5 months ago:

    lol, I like when side effects are neat :p

    God work really. Only thing missing is support for transparent shadows for the trees :p .
    But don’t worry Kirill’s on it :D

  • Profile picture of rickard rickard70p said 1 year, 4 months ago:

    Things are starting to fall in place, with a recent delivery of web and gui material.
    As a bonus, i got a new dedicated web site up, showing a bit of what the interface is going to look like, once everything is in:

    http://www.hostilesector.com

  • Profile picture of erlend_sh erlend_sh132p said 1 year, 4 months ago:

    Neat! Nice touch on the Art of War quote.

  • Profile picture of rickard rickard70p said 1 year, 2 months ago:

    Hey all.
    I’m looking for a bit of feedback on a soldier customization app i’ve made for Hostile Sector.
    The plan is for it not only to be used inside the actual game, but also let people not playing the game get a sense of what the customization is about.
    Before releasing it to the general public, i’d like to see if there are any bugs or improvements that can be made.
    So feel free to check it out here:

    http://www.mindemia.com/test/viewerTest.html

    Example:

    Note: not all weapons have models yet, and won’t display any change. Weapons with models are: AssaultRifle, AssaultRifle2, LightMg1, Smg1, RPG, Carbine1, SniperRifle1

    If you have any suggestions or bug reports, please report them here, or email me directly: rickard@mindemia.com

    Thanks!

  • Profile picture of ahoehma ahoehma7p said 1 year, 2 months ago:

    The preview could be a bigger I think …
    And I have some “font-fragments” (utf8-errors?!) …
    What a about a zoom function?

  • Profile picture of nego nego15p said 1 year, 2 months ago:

    @rickard

    The model viewer seems to run fine, i encountered some problems though:
    *Im using Firefox 3.6.15 and the viewer gets displayed in an approx 100*200 px window (maybe that has something todo with my netbook resolution too)
    *The display of the items that appear in the comboboxes seems to be corrupted ( Im on german locale). The text for each item has some weird letters in it. However, after hovering over the item, the text seems to be fixed