ARRRR!
Ya wanna hear a fine stoory? A story aboute gold and treasures?
Hehehe, I do not have no one.
But I have something better.
A way to create ya own!
And I’ll call it: Pirate Hell! (Extended Edition)
So guys. As I promised, here’s my announcement for the big great plan to create a game that has everything:
Fast gameplay, much action, loot, upgrades, excessive particles, loot, more or less intelligent enemies, loot, different missions, characters, loot, someday a coop-mode and, the most important: loot, loot, loot (We’re pirates! We ain’t care for anything else!)
What am I doing now?
- path-finding (with the ‘a-start’ algorythm)
- Really fast collision calculation
- Graph-building (the network the Path-finder can find the ways from)
- and level-creation (the jmpThe jMonkeyPlatform, a full-fledged IDE with plugins for editing jME3 content and assets. Integral part of the jME3 SDK.-terrain-builder is just what I need)
As you see there’s much background-work to do so I cannot show very much. I think this will continue for several months because I want to create a very strong and flexible game-system.
So here’s a screeny from the graph-building-part:

Every island will be abstracted to a n-gon so the path-finding and collision-calculation can be reduced to a 2-dimensional space (which I hope, will be causing really really fast calculations)
Also the path-finding finally works.
And at least something more fancy: a new ship!

That’s all for today. Updates will come soon.
ceiphren