@Addez said:
I think it might be because I go out too hard. I script my hands off til I got a funny demo going.
Then I only have bugs and boring menus left before starting indev and thats when I quit
I have the same issue, it’s so quick and fun to whip out prototypes. Entering the Cove in the contest forced me push past this barrier, which I hit about half way through, and I learned sooooo much by having to address these things.
I strongly recommend you try and finish one of your games, not only will be immensely satisfying, but you will understand how much work is truly involved to take a concept through to completion. This will really change how you look at, design and build your future projects, ultimately making you a far better game designer. It will probably result in you integrating the ‘boring stuff’ in from the beginning and then it simply doesn’t become a chore at the end, making it easier to finish projects. When it’s not a chore and is integrated from the start, for some reason it becomes far less boring.