Hello all,
I’m trying to begin working on a game I’ve had in my head for a while now. Basically, it would involve moving around in a world of “numbers” that would vary between 1 and 9. Essentially, it would look something like this, but would have effects and varying opacities added later to give a better sense of a depth (and less headaches).
My problem is that I would need this world to be huge, and at the moment I am unable to generate even a 40x40x40 sized cube without the FPS dropping to almost unbearable levels.
At the moment, I am simply generating bitmaptexts to do what I want. Is there a better way? Someone in IRC suggested a particle system, but I need to be able to control individual particles so that I can change their values depending on events in the game.
Any help would be greatly appreciated. I attempted this a few months ago with another library and got frustrated; I’d love it if I could get past this stage this time.