I know JME handles multiple animChannels… so I assume this is possible,
However, if anyone has experience with the following and would be willing to give an overview explanation… it would be GREATLY appreciated.
I would like to do the following:
Split a mesh’s armature skeleton into two separate skeletons… 1 for the upper half of the body and one for the lower half. Reason is, I would like a player to be able to do things like run AND fight at the same time. I understand the JME side of this and have it implemented to meet my needs atm. However, I am not exactly sure how to implement multiple skeletons/pose libraries associated with a single mesh and have the action editor respond appropriately. Things get really weird at this point.
Me love you long time for answers!