Just one of several ways to publish Java games to iOS (6 posts)

Topic tags: iOS, PlayN
  • Profile picture of erlend_sh erlend_sh132p said 3 months, 3 weeks ago:

    http://www.gamefromscratch.com/post/2012/01/26/PlayN-on-iOS-One-step-closer.aspx

  • Profile picture of sbook sbook259p said 3 months, 3 weeks ago:

    If only there wasn’t that pesky OpenGL creature standing in the way :)

  • Profile picture of normen normen1290p said 3 months, 3 weeks ago:

    Our best bet for this is Avian, it can be used with OpenJDK and should allow cross-compiling monkey java apps to iOS, just the renderer would have to be written in C.

  • Profile picture of Vortex Vortex9p said 2 months, 1 week ago:

    I was curious if anyone has given Avian a shot.

    Is is a lot of work to write the renderer in C ?

  • Profile picture of normen normen1290p said 2 months, 1 week ago:

    Yeah, I did.. Thats why I said its our best bet. Writing a renderer for OpenGLES using JNI should not be hard, depending on your C skills.. Basically you can just copy the code of the current android java renderer to C.

  • Profile picture of sbook sbook259p said 2 months, 1 week ago:

    @Vortex said:
    I was curious if anyone has given Avian a shot.

    Is is a lot of work to write the renderer in C ?

    Do you want 1100 rep points like @normen? Get things going on iOS :D