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Group logo of Troubleshooting – Graphics

Troubleshooting – Graphics

Public Group active 3 hours, 46 minutes ago

Graphical related problems

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  • Profile picture of normen

    normen replied to the forum topic efficiency question: editing objects/materials verses replacing the object/material in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 3 hours, 46 minutes ago

    Yeah it probably is but only marginally so if you don’t use bad VM’s like dalvik with bad GC. jME itself doesn’t “work more” because of the new objects really (save custom meshes and textures that are not […]

  • Profile picture of darklightning7

    darklightning7 started the forum topic efficiency question: editing objects/materials verses replacing the object/material in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 3 hours, 51 minutes ago

    Is it more efficient to modify the existing material or object over replacing the object/material?

    for example:
    an object’s material changes under certain conditions should I replace the material or just […]

  • Profile picture of Empire Phoenix

    Empire Phoenix replied to the forum topic [TroubleShooting] Large scale SkyFactory causes culling artifacts in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 19 hours, 59 minutes ago

    Yeah this approach usually works fine, (of course the cost is a additional full rendering) But since I assume a space game, it is probably not that problematic as space is mostly empty

  • Profile picture of normen

    normen replied to the forum topic Android screen resolution in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 1 day, 14 hours ago

    These are automatically added if you use the latest version of the SDK.

  • Profile picture of nehon

    nehon replied to the forum topic Android screen resolution in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 1 day, 14 hours ago

    add that to your manifest and let the harness do the job

    (just before the “application” tag)

  • Profile picture of pedrabella

    pedrabella replied to the forum topic [TroubleShooting] Large scale SkyFactory causes culling artifacts in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 1 day, 14 hours ago

    So far, I have successfully solved the z-fighting issue with large scale systems by adopting 2 different view ports, one for near, one for far, by assigning two different frustum ranges to each camera:

    :)

  • Profile picture of franzbischoff

    franzbischoff started the forum topic Android screen resolution in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 1 day, 18 hours ago

    There is any way to configure screen resolution in Android?

    Hud fonts and textures appears as if I was in old DOS games :)

    Desktop version ok.

    Thank you

  • Profile picture of pedrabella

    pedrabella replied to the forum topic Blender .obj File in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 2 days, 10 hours ago

    The following OBJ export parameters work well for my model with blender 2.63 and JME3 beta:
    . include normals
    . include uvs
    . materials
    . objects as obj
    . objects as obj group
    . material group
    […]

  • Profile picture of pedrabella

    pedrabella replied to the forum topic [TroubleShooting] Large scale SkyFactory causes culling artifacts in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 2 days, 10 hours ago

    Appreciate your inputs, normen. Still need to read more on the scale problem.

    For now I am looking into the z-fighting issue and still haven’t decided how to solve that. Using a logarithmic depth buffer fails […]

  • Profile picture of pspeed

    pspeed replied to the forum topic Z SORT for alpha blending in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 3 days, 11 hours ago

    There is no such thing as a correct triangle-level sort for alpha… not to mention that it would be way too slow.

    Transparent Spatials are already sorted back to front by nearest Z. This is the best the […]

  • Profile picture of memonick

    memonick replied to the forum topic Frustum Far for specific Nodes in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 3 days, 11 hours ago

    I was trying to use that because I think it’s faster. Will try to think of a different approach. Thanks pspeed.

  • Profile picture of pspeed

    pspeed replied to the forum topic Frustum Far for specific Nodes in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 3 days, 11 hours ago

    @memonick said:
    I was trying out the following code just as wezrule and madjack suggested:

    However, everything is getting culled. Any help?

    The problem with that approach is that the far frustum does […]

  • Profile picture of memonick

    memonick replied to the forum topic Frustum Far for specific Nodes in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 3 days, 11 hours ago

    I was trying out the following code just as wezrule and madjack suggested:

    However, everything is getting culled. Any help?

  • Profile picture of rompelstilchen

    rompelstilchen started the forum topic Z SORT for alpha blending in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 3 days, 11 hours ago

    everything is in the title.
    i mean that i want all alpha textured faces to be drawn in the correct z order to avoid ghosts/semi drawn objects behind alpha faces
    is it possible with jme ?

  • Profile picture of normen

    normen replied to the forum topic What is this graphic-error? in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 3 days, 18 hours ago

    Update the SDK (Help->Check for Updates) and install the graphics driver from intel (not the one coming with windows).

  • Profile picture of kenji

    kenji replied to the forum topic What is this graphic-error? in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 3 days, 18 hours ago

    I am using intel card…also I am using JMonkeyPlatform Aplha-4

    I try another version : JMonkeyPlatform SDK 3.0 Beta, but it display an error Framebuffer not attached

  • Profile picture of pspeed

    pspeed replied to the forum topic What is this graphic-error? in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 3 days, 19 hours ago

    I think they are also running an older version of JME or there would have been line numbers in that shader source.

  • Profile picture of normen

    normen replied to the forum topic What is this graphic-error? in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 3 days, 19 hours ago

    Too few info. Is this an intel card? Linux? Update your graphics driver.

  • Profile picture of kenji

    kenji started the forum topic What is this graphic-error? in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 3 days, 19 hours ago

    Hi all, I have a pretty much error when I try rendering a terrain…

    Here is the error :

    May 18, 2012 3:26:26 PM com.jme3.system.JmeSystem initialize
    INFO: Running on jMonkey Engine 3 Alpha 0.6
    May 18, […]

  • Profile picture of pspeed

    pspeed replied to the forum topic Frustum Far for specific Nodes in the group Group logo of Troubleshooting – GraphicsTroubleshooting – Graphics 4 days, 3 hours ago

    Yeah, that’s right.

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