Graphical related problems
Does anyone know how to create an unshaded material with a texture in Blender without the need to change the material in code to “Common/MatDefs/Misc/Unshaded.j3md”? It seems that everything I’ve tried still results in the lighting material being applied to the objects.
Apply a j3m material that uses Unshaded.j3md in the SceneComposerA plugin in the jMonkeyEngine3 SDK, allows editing the content of j3o files which represent a complete scene or model..
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