Hi! I found this bug in blender model since jme alpha 2(before @kaelthas started working on the blender loader). I think the problem could be in model’s tangents/normals/binormals.
There is just a blender geometry, normal map, j3m material, light source, tangent generator. When model is symmetrical so and TangentGenerator is true, so there is a seam appears on the model. But if TangentGenerator is switched off, so the seam disappears.
I did a simple test for *.obj and *.blend models.
Here you can get it:
Screenshot: http://dl.dropbox.com/u/26887202/123/jme_blender/normalmap_bug/seam_blend_model.png
Code: http://pastebin.com/xizbkEC5
Models with NormalMap Texture: http://dl.dropbox.com/u/26887202/123/jme_blender/normalmap_bug/Models.zip
Entire JMPThe jMonkeyPlatform, a full-fledged IDE with plugins for editing jME3 content and assets. Integral part of the jME3 SDK. project: http://dl.dropbox.com/u/26887202/123/jme_blender/normalmap_bug/NormalMapTest.zip