that depends on if worldToScreen() is a function in beta. because i am currently using the alpha 4 version because it crashes in the beat one. which i am trying to fix also. and apparently beta doesnt have cam.setDirection() anymore because it says it doesnt exist on the line that I use that.
I just felt it would be easier for them to be in the game world so I wouldnt have to worry about moving them around on the screen according to where objects are. unless that is made really easy in the beta.
and i guess that does make sense for the dummies page there but the bitmaptext isnt a geometry and it is visible. haha.