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normen replied to the forum topic efficiency question: editing objects/materials verses replacing the object/material in the group
Troubleshooting – Graphics 4 hours, 2 minutes agoYeah it probably is but only marginally so if you don’t use bad VM’s like dalvik with bad GC. jME itself doesn’t “work more” because of the new objects really (save custom meshes and textures that are not […]
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darklightning7 started the forum topic efficiency question: editing objects/materials verses replacing the object/material in the group
Troubleshooting – Graphics 4 hours, 6 minutes agoIs it more efficient to modify the existing material or object over replacing the object/material?
for example:
an object’s material changes under certain conditions should I replace the material or just […] -
Empire Phoenix replied to the forum topic [TroubleShooting] Large scale SkyFactory causes culling artifacts in the group
Troubleshooting – Graphics 20 hours, 14 minutes agoYeah this approach usually works fine, (of course the cost is a additional full rendering) But since I assume a space game, it is probably not that problematic as space is mostly empty
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normen replied to the forum topic Android screen resolution in the group
Troubleshooting – Graphics 1 day, 14 hours agoThese are automatically added if you use the latest version of the SDK.
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nehon replied to the forum topic Android screen resolution in the group
Troubleshooting – Graphics 1 day, 14 hours agoadd that to your manifest and let the harness do the job
(just before the “application” tag)
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pedrabella replied to the forum topic [TroubleShooting] Large scale SkyFactory causes culling artifacts in the group
Troubleshooting – Graphics 1 day, 14 hours agoSo far, I have successfully solved the z-fighting issue with large scale systems by adopting 2 different view ports, one for near, one for far, by assigning two different frustum ranges to each camera:
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franzbischoff started the forum topic Android screen resolution in the group
Troubleshooting – Graphics 1 day, 18 hours agoThere is any way to configure screen resolution in Android?
Hud fonts and textures appears as if I was in old DOS games
Desktop version ok.
Thank you
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pedrabella replied to the forum topic Blender .obj File in the group
Troubleshooting – Graphics 2 days, 10 hours agoThe following OBJ export parameters work well for my model with blender 2.63 and JME3 beta:
. include normals
. include uvs
. materials
. objects as obj
. objects as obj group
. material group
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pedrabella replied to the forum topic [TroubleShooting] Large scale SkyFactory causes culling artifacts in the group
Troubleshooting – Graphics 2 days, 10 hours agoAppreciate your inputs, normen. Still need to read more on the scale problem.
For now I am looking into the z-fighting issue and still haven’t decided how to solve that. Using a logarithmic depth buffer fails […]
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pspeed replied to the forum topic Z SORT for alpha blending in the group
Troubleshooting – Graphics 3 days, 11 hours agoThere is no such thing as a correct triangle-level sort for alpha… not to mention that it would be way too slow.
Transparent Spatials are already sorted back to front by nearest Z. This is the best the […]
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memonick replied to the forum topic Frustum Far for specific Nodes in the group
Troubleshooting – Graphics 3 days, 12 hours agoI was trying to use that because I think it’s faster. Will try to think of a different approach. Thanks pspeed.
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pspeed replied to the forum topic Frustum Far for specific Nodes in the group
Troubleshooting – Graphics 3 days, 12 hours ago@memonick said:
I was trying out the following code just as wezrule and madjack suggested:However, everything is getting culled. Any help?
The problem with that approach is that the far frustum does […]
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memonick replied to the forum topic Frustum Far for specific Nodes in the group
Troubleshooting – Graphics 3 days, 12 hours agoI was trying out the following code just as wezrule and madjack suggested:
However, everything is getting culled. Any help?
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rompelstilchen started the forum topic Z SORT for alpha blending in the group
Troubleshooting – Graphics 3 days, 12 hours agoeverything is in the title.
i mean that i want all alpha textured faces to be drawn in the correct z order to avoid ghosts/semi drawn objects behind alpha faces
is it possible with jme ? -
normen replied to the forum topic What is this graphic-error? in the group
Troubleshooting – Graphics 3 days, 18 hours agoUpdate the SDK (Help->Check for Updates) and install the graphics driver from intel (not the one coming with windows).
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kenji replied to the forum topic What is this graphic-error? in the group
Troubleshooting – Graphics 3 days, 18 hours agoI am using intel card…also I am using JMonkeyPlatform Aplha-4
I try another version : JMonkeyPlatform SDK 3.0 Beta, but it display an error Framebuffer not attached
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pspeed replied to the forum topic What is this graphic-error? in the group
Troubleshooting – Graphics 3 days, 19 hours agoI think they are also running an older version of JME or there would have been line numbers in that shader source.
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normen replied to the forum topic What is this graphic-error? in the group
Troubleshooting – Graphics 3 days, 19 hours agoToo few info. Is this an intel card? Linux? Update your graphics driver.
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kenji started the forum topic What is this graphic-error? in the group
Troubleshooting – Graphics 3 days, 20 hours agoHi all, I have a pretty much error when I try rendering a terrain…
Here is the error :
May 18, 2012 3:26:26 PM com.jme3.system.JmeSystem initialize
INFO: Running on jMonkey Engine 3 Alpha 0.6
May 18, […] -
pspeed replied to the forum topic Frustum Far for specific Nodes in the group
Troubleshooting – Graphics 4 days, 4 hours agoYeah, that’s right.
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