Jinngine
Public Group active 4 weeks, 1 day agoA 3-d Constraint-based multibody physics engine written in Java, aimed at real-time capabilities. The user can setup and simulate physical configurations, by calling API functions to specify geometries, joints, and parameters.
The engine is built around a velocity based complementarity formulation, which is solved with a simple NCP solver. Friction is modeled using a simple approximation of the Coloumb law of friction. These techniques are state of the art and widely used in other engines such as ODE and Bullet.
-
madmush joined the group
Jinngine 1 month, 1 week ago -
thegmmaster joined the group
Jinngine 4 months, 2 weeks ago -
syte joined the group
Jinngine 8 months, 3 weeks ago -
sjohnson joined the group
Jinngine 10 months, 2 weeks ago -
cloudfox joined the group
Jinngine 1 year ago -
randin joined the group
Jinngine 1 year, 2 months ago -
meral joined the group
Jinngine 1 year, 3 months ago -
jlradiation joined the group
Jinngine 1 year, 3 months ago -
New external post Re: [jinngine] Re: Using GeneralizedForce from the blog jinngine Google Group in the group
Jinngine 42 years, 5 months agoHi Morten, Thanks again for the help. I should have something to show you very […]
-
New external post Re: [jinngine] Re: Using GeneralizedForce from the blog jinngine Google Group in the group
Jinngine 42 years, 5 months agoHi Morten, Just seeing if you had a chance to work on this. Hope all is well with you. Jeff
-
New external post <a class="ot-revision-link" href="http://code.google.com/p/jinngine/source/detail?r=294">r294</a>
(fixed missing count on internal iterator in GeneralizedForce) committed by <a class="ot-profile-link-2" href="http://code.google.com/u/@UBZfSlBSDhhMVgZ5/">mor…@silcowitz.dk</a> from the blog jinngine project updates – Google Code in the group
Jinngine 42 years, 5 months ago
