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Jinngine

Public Group active 4 weeks, 1 day ago

A 3-d Constraint-based multibody physics engine written in Java, aimed at real-time capabilities. The user can setup and simulate physical configurations, by calling API functions to specify geometries, joints, and parameters.

The engine is built around a velocity based complementarity formulation, which is solved with a simple NCP solver. Friction is modeled using a simple approximation of the Coloumb law of friction. These techniques are state of the art and widely used in other engines such as ODE and Bullet.

http://code.google.com/p/jinngine/

Tags: projects tool physics oss
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  • New external post Re: [jinngine] Re: Using GeneralizedForce from the blog jinngine Google Group in the group Group logo of JinngineJinngine 42 years, 5 months ago

    Hi Morten, Thanks again for the help. I should have something to show you very […]

  • New external post Re: [jinngine] Re: Using GeneralizedForce from the blog jinngine Google Group in the group Group logo of JinngineJinngine 42 years, 5 months ago

    Hi Morten, Just seeing if you had a chance to work on this. Hope all is well with you. Jeff

  • New external post <a class="ot-revision-link" href="http://code.google.com/p/jinngine/source/detail?r=294">r294</a&gt;
    (fixed missing count on internal iterator in GeneralizedForce) committed by <a class="ot-profile-link-2" href="http://code.google.com/u/@UBZfSlBSDhhMVgZ5/">mor…@silcowitz.dk</a> from the blog jinngine project updates – Google Code in the group Group logo of JinngineJinngine 42 years, 5 months ago

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