Hey,
I implemented support for “codeless” or asset-only projects in jMPThe jMonkeyPlatform, a full-fledged IDE with plugins for editing jME3 content and assets. Integral part of the jME3 SDK.. You can now use *insert IDE name* to code your jME project while still using jMPThe jMonkeyPlatform, a full-fledged IDE with plugins for editing jME3 content and assets. Integral part of the jME3 SDK. for editing and managing the assets. For such projects, jMPThe jMonkeyPlatform, a full-fledged IDE with plugins for editing jME3 content and assets. Integral part of the jME3 SDK. will not manage any libraries or code files of your project but just display a select folder of the project as a “Project Assets” folder just like in a normal jMPThe jMonkeyPlatform, a full-fledged IDE with plugins for editing jME3 content and assets. Integral part of the jME3 SDK. project. You can convert, create and edit all asset type files supported by jMPThe jMonkeyPlatform, a full-fledged IDE with plugins for editing jME3 content and assets. Integral part of the jME3 SDK. in this folder.
To create a project:
- Select File -> Import Project -> External Project Assets..
- Specify the root folder of your project
- Specify the folder where you store your assets (has to be a subfolder of the project folder)
- Press “Next” & “Finish”
A configuration file is created in the project folder and jMPThe jMonkeyPlatform, a full-fledged IDE with plugins for editing jME3 content and assets. Integral part of the jME3 SDK. opens the project.

Disclaimer: Fresh code, might have some bugs still and theres no checking if the entered data is correct atm. Latest nightly version needed (enable nightly update center in Tools->Plugins->Settings).
Cheers,
Normen