Hey.
I have a question regarding asset management across platforms.
Let’s say i want an app to be cross-platform both across desktop computers and android, and i want to use high-res textures and models on the desktop, but use low-res on the mobile.
On way i’ve thought of it using resource bundles in some way, and modify the build xml’s to use asset paths (probably the simplest way).
I guess what i’m really asking is if there’s already a way to do this, and keep track of the different “asset distributions” in the current platform?
Cheers,
Rickard