Yeah , It’s a good news that we will have pop-up for adding thing.
What I’m implementing is a library (of common objects such as “Wall”,”Tree”,”Barrel” … etc , they can be out of project’s asset!!!!!! ) .
And they have thumbnails and I can drag them to a “working-plane” (which determine position/rot/scale) like a kid play with toys …
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More complex works : I build a “photo-palette” for “drag-and-drop” . Everything, materials, sound can be add more easily…. The asset (library) explorer become more like a “photo-gallery” . Sounds , models , materials , shaders can be preview separately…
Now, 2 things I really concern :
1) I try to get familiar with Netbean Platform ‘s action for implement Undo/Redo of my Adding Action. Is it implement somewhere in “Add to scenecomposerA plugin in the jMonkeyEngine3 SDK, allows editing the content of j3o files which represent a complete scene or model.” so I can take a look!
2) Can we save more extra info into our scene format load (for custom game purpose) ? So everything can be load just by loading a scene like load a level… Or I have to start writing my own “Level” format?
Wish you have a good day, sir!