New model import wizard for jMonkeyPlatform (14 posts)

Topic tags: import, jmp, load, model, obj, Ogre
  • Profile picture of normen normen1290p said 1 year, 6 months ago:

    jMonkeyPlatform now has an easy to use model import dialog that allows you to import a model from any folder on your harddisk directly to a jMonkeyPlatform project.

    Conversion to j3o is done automatically, you can specify a destination folder in your poject assets and you have the option to copy the original files to your project folder as well.

    Available through the nightly update center, select and install the “Model Import Tool” plugin.

    Cheers,
    Normen

  • Profile picture of rickard rickard70p said 1 year, 6 months ago:

    Excellent!

  • Profile picture of Momoko_Fan Momoko_Fan371p said 1 year, 6 months ago:

    Awesome feature

  • Profile picture of normen normen1290p said 1 year, 6 months ago:

    Its also the introduction of lightweight OffView panels to jMP. The display is a PreView scene thats copied to an AWT image to allow multiple “OpenGL canvases” in jMP.

  • Profile picture of sbook sbook261p said 1 year, 6 months ago:

    normen said:
    Its also the introduction of lightweight OffView panels to jMP. The display is a PreView scene thats copied to an AWT image to allow multiple “OpenGL canvases” in jMP.

    That is really what caught my eye :) Great stuff!

  • Profile picture of nehon nehon591p said 1 year, 6 months ago:

    yay great, Normen!!!

  • Profile picture of madjack madjack495p said 1 year, 6 months ago:

    Looks great!

    Unfortunately it doesn’t want to work on my machine.

    For some unknown reason it seems my assetManager has “disappeared” (I will make a post right after this on that subject).

    So, when I try to import using the above importer, I get the normal “Importing Model…” down at the right side of the screen but it goes on and on without dying or finishing up. There was a small red error icon from which I got:

    “java.lang.IllegalStateException: Cannot find project AssetManager!
    at com.jme3.gde.modelimporter.ImportModel.copyModel(ImportModel.java:83)
    at com.jme3.gde.modelimporter.ImportModel.access$000(ImportModel.java:37)
    at com.jme3.gde.modelimporter.ImportModel$1.run(ImportModel.java:68)
    [catch] at java.lang.Thread.run(Thread.java:662)”

    Click on cancel, but the “Importing Mode..” still goes on.

    I think if there’s an error, it should stop. :)

  • Profile picture of normen normen1290p said 1 year, 6 months ago:

    This normally means you try to import a model into a non-jMP project. You have to select a proper jMP project to import models to.

  • Profile picture of madjack madjack495p said 1 year, 6 months ago:

    normen said:
    This normally means you try to import a model into a non-jMP project. You have to select a proper jMP project to import models to.

    I replied in the thread I created on that subject.

    http://jmonkeyengine.org/groups/import-assets/forum/topic/project-assetmanager-doesnt-exist/#post-108935

  • Profile picture of htdocs htdocs said 1 year, 6 months ago:

    normen said:
    Its also the introduction of lightweight OffView panels to jMP. The display is a PreView scene thats copied to an AWT image to allow multiple “OpenGL canvases” in jMP.

    how long will the developers need for this?

    sounds like a way to run jMonkeyEngine on my Compiz Desktop without Problems

  • Profile picture of normen normen1290p said 1 year, 6 months ago:

    htdocs said:
    how long will the developers need for this?
    sounds like a way to run jMonkeyEngine on my Compiz Desktop without Problems

    Huh? Its done. Look at it in the screenshot :P If you wanna do it yourself, look at TestRenderToMemory.java in the jme3tests package.

  • Profile picture of htdocs htdocs said 1 year, 6 months ago:

    yes, i saw it, but i meant, will this method also be implemented for the Scene Composer?
    becouse thats the reason why my jMP freezes every time i try to start it in compiz

  • Profile picture of normen normen1290p said 1 year, 6 months ago:

    What is a Compiz? Anyway, no. This method is not very performant so it will not be used for the SceneViewer. Are you sure its the fact that its a heavyweight Component making your “Compiz” crash? Does you “Compiz” tingle sometimes? (sorry, last question was just weird humor ;) )

  • Profile picture of Momoko_Fan Momoko_Fan371p said 1 year, 6 months ago:

    Compiz uses OpenGL to make cool desktop effects. I guess it doesn’t like it when other apps use OpenGL as well for their stuff.