Hello all, I have a doubt.
I’m developing my multiplayer game where the players are moving and send 20 messages per second, and I am using interpolation in those intervals to make the game more fluid, but what happens with object that use linearVelocity to move???
I don’t know whether send one message per movement or not since I need all spatials are synchronized.
With Character problem I have not problem because when I receive the message, I set the physicalPosition, rotation and walkDirection.
any suggestions???
thanks before hand.