@pspeed said:
That’s because there is no solution. Not just sort of none but really really none. And really, I still wonder why this is an issue.
Like I said before, if players login to someone’s server and they are cheating… then they’ll leave and find a different server. What is the impact of cheating in this case?
You are right. I’ll think for end-up proccess to allow players to join already started games to minimize this damage. The idea is already written in paper and current implementation allow me to easily do this, let’s see if it will work =]
@squizzle said:
Doesn’t matter if they can hack the client side data. As long as the server knows how to validate the data coming in and knows what a player can do then it won’t be possible to cheat.
If you don’t want them to cheat then don’t open-source the server.
Well, that’s one point I can think of, but as it’s written in Java, at maximum I can only obfuscate it.
@normen said:
Even if its open source, if the server is run by you, who should hack that exact copy of the server software? It can only be bugs. OpenSSL etc etc all are used by banks and companies and they are open source too..
Yeah, bugs and server side incoming messages validation are the only cause of hacking from client side.
@Alpedar said:
Server side cheating can be made as hard as client side IF game is with full knowledge. Then clients can validate server’s decisions (even if they do it with dellay) and server player cannot get acces to information he shouldn’t have.
But most games are not of this nature.
Huuuum, the server can only run if the clients agree that the server is original. That sounds amazing, but I think that this closes to DRM problems, that will make normal non-cheating players to suffer. I prefer to listen to @pspeed and let people leave the server, if they want to. But what I’m going to do is allow players to change game mode, so if they want extra gold, damage, they can get it.
@ancalagon said:
As normen says, if you run the server, as long as the server is authoritative, you just need good validation. I do plan to implement some kind of checking for changed files and mods. I want users to be able to play each other using mods and for their being an easy way of working out if everyone has the same mods.
Warcraft 3 Maps idea implement this, and I shall follow that =]