Troubleshooting – Networking
Public Group active 2 hours, 42 minutes agoNetworking ideas while using jME
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sbook replied to the forum topic P2P networking? in the group
Troubleshooting – Networking 2 hours, 42 minutes agoThe basic architecture isn’t all that different from a normal client-server setup.. You’re just adding another layer on top for the server listing. So the components would be:
A centralized server that […]
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DariuszG.Jagielski started the forum topic P2P networking? in the group
Troubleshooting – Networking 3 hours, 16 minutes agoOn the wiki, there are only examples of client/server networking, with central server. However I’d like to make game where anyone can host game, kinda like in Hedgewars or Frozen Bubble. The only thing main […]
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jwbelangia replied to the forum topic Network basic move character in the group
Troubleshooting – Networking 1 week, 4 days agoThank you. I have been brain dead doing this. I have taking classes on game development and I am currently working on my first full game trying to start a Company doing android and computer games. Learning Jmonkey […]
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pspeed replied to the forum topic Network basic move character in the group
Troubleshooting – Networking 1 week, 4 days agoLook at the TestChatClient and TestChatServer in the JME test project. These are pretty much exactly like sending location information around.
It’s not really how one would make a client-server game but it’s […]
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jwbelangia started the forum topic Network basic move character in the group
Troubleshooting – Networking 1 week, 4 days agoI’ve gone through the network code in monkey zone for a week now. I’ve tried to pick everything out so I could get a barebone only sends locations from client to server to other clients. I don’t know if its […]
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pspeed replied to the forum topic Network sync in the group
Troubleshooting – Networking 3 weeks, 1 day ago@wuild said:
I havnt tested them, any way i got it to work… but the collision on the Player and the boxes doesnt work… do i have to write some collision sync script?also the server doesnt detect if a […]
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wuild replied to the forum topic Network sync in the group
Troubleshooting – Networking 3 weeks, 1 day agoMaybe its cuz im using the flycam ?
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wuild replied to the forum topic Network sync in the group
Troubleshooting – Networking 3 weeks, 1 day agoI havnt tested them, any way i got it to work… but the collision on the Player and the boxes doesnt work… do i have to write some collision sync script?
also the server doesnt detect if a model is […]
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pspeed replied to the forum topic Network sync in the group
Troubleshooting – Networking 3 weeks, 1 day agoAlso to rule out some other local network configuration issue… can you confirm that the TestChatServer and TestChatClient work for you? (They are part of the JME tests project.)
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pspeed replied to the forum topic Network sync in the group
Troubleshooting – Networking 3 weeks, 1 day agoWas there an error on the other end of the connection?
We don’t really have enough information to help yet.
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wuild started the forum topic Network sync in the group
Troubleshooting – Networking 3 weeks, 1 day agoSo im trying to have a “Box” Sync
if 1 player adds a box, it should appear on all connected clients…
and im not getting it to work…apr 29, 2012 8:30:14 FM com.jme3.network.base.DefaultClient […]
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koaandl replied to the forum topic No-Argument constructors? in the group
Troubleshooting – Networking 3 weeks, 6 days agoThanks for that zarch, I’m reletively new and self taught in Java, and that read could teach me a lot
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zarch replied to the forum topic No-Argument constructors? in the group
Troubleshooting – Networking 3 weeks, 6 days agoYou should try and follow the standard Java coding conventions as well. It makes your code more readable for others and when you are used to reading it it makes other people’s code easier for you to read.
Not […]
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koaandl replied to the forum topic No-Argument constructors? in the group
Troubleshooting – Networking 3 weeks, 6 days agoAs edited in my last post, you’re 100% right. Gosh I suck at coding. Thanks for the patience guys
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pspeed replied to the forum topic No-Argument constructors? in the group
Troubleshooting – Networking 3 weeks, 6 days ago“[Ljava.lang.String;@1c634b9″
...is what a String[] would look like if you printed it.
ie:
String[] myStringArray = new String[2];System.out.println(“Test:” + myStringArray );
…would look just […]
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koaandl replied to the forum topic No-Argument constructors? in the group
Troubleshooting – Networking 3 weeks, 6 days agoAhh, you people are so patient with me and my silly escapades. The console prints out “[Ljava.lang.String;@1c634b9", exactly the same as what the client receives. Somewhere there is something going wrong. I'll […]
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koaandl replied to the forum topic No-Argument constructors? in the group
Troubleshooting – Networking 3 weeks, 6 days agoOhhhhhhhhhhhh. Excuse me while I go bang my head on a wall in a corner for not seeing that. I’m so daft sometimes. Sorry pspeed
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pspeed replied to the forum topic No-Argument constructors? in the group
Troubleshooting – Networking 3 weeks, 6 days agoI’m not sure how I can be any clearer so I will write the actual code for you:
@koaandl said:
How would I log it? I tried doing this in the sendChat:The problem is not in spider monkey or JME at all but […]
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koaandl replied to the forum topic No-Argument constructors? in the group
Troubleshooting – Networking 3 weeks, 6 days agoHow would I log it? I tried doing this in the sendChat:
Which from what I can see is the same thing the console does on the receiving end, and It prints out “client.net_messages$chatMessage@132b67c”.
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pspeed replied to the forum topic No-Argument constructors? in the group
Troubleshooting – Networking 3 weeks, 6 days agoThe problem is much further up in your code I can’t see…. for example, put a log in this method:
public void sendChat(String message)To log the message that you are trying to send. My guess is that it […]
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