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neopangaia replied to the forum topic soft body dynamics? in the group
Troubleshooting – Physics 31 minutes agoas you may have noticed in another thread.. i got an acer w500 tablet (dual core low end amd with integrated 6150) 2gb ram
needless to say, i will not be installing a 64 bit os so i will be makign the game 32 […]
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iwgeric replied to the forum topic Question about Axle vector for Vehicles and Wheels in the group
Troubleshooting – Physics 3 hours, 4 minutes agoThe final version is working. We ended up creating the vehicle chasis with the +Z pointing out the front of the vehicle. This forces the wheel axle to be set to (-1,0,0) to make it point to the right. As […]
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normen replied to the forum topic CollisionShapeFactory inverted normals? in the group
Troubleshooting – Physics 5 hours, 55 minutes agoA simpler test case just for the issue would be much appreciated next time. In your test the Floor is A when its a mesh shape and B when its a Box shape so naturally the normal inverts if you don’t check for the […]
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iwgeric replied to the forum topic Question about Axle vector for Vehicles and Wheels in the group
Troubleshooting – Physics 11 hours, 12 minutes agoI should know tonight. I’ll let you know how it goes.
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normen replied to the forum topic Question about Axle vector for Vehicles and Wheels in the group
Troubleshooting – Physics 11 hours, 24 minutes ago@iwgeric said:
Also, I haven’t tried it yet, but if you have a node instead of a geometry for the wheel and then rotate the geometry 180deg to counteract the bullet rotation, I think you’ll be back to having […] -
iwgeric replied to the forum topic Question about Axle vector for Vehicles and Wheels in the group
Troubleshooting – Physics 11 hours, 31 minutes agoI believe that if the axle direction is in the opposite direction as the chasis, the wheel geometry/spatial will get rotated. With the spatial origin in the middle, the position of the wheel will be fine and if […]
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normen replied to the forum topic Question about Axle vector for Vehicles and Wheels in the group
Troubleshooting – Physics 12 hours, 10 minutes agoOkay, seems I understood you, I got a bit lost in the long text and was all like “xyzzxyxz”
Just having a separate wheel model at 0/0/0 should work if I got your right, shouldn’t it? -
iwgeric replied to the forum topic Question about Axle vector for Vehicles and Wheels in the group
Troubleshooting – Physics 12 hours, 12 minutes agoThanks for the confirmation. I reviewed the wiki info on vehicles, the test class, and the native bullet code to understand what was going on. I just wanted to find out why. I think I do now.
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normen replied to the forum topic Question about Axle vector for Vehicles and Wheels in the group
Troubleshooting – Physics 12 hours, 21 minutes agoYes, make the vehicles point in the z direction or else make them move backwards, this is what I found out as well. Look at the vehicle test and maybe the vehicle editor in the SDK, both consider this and then go […]
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iwgeric replied to the forum topic Question about Axle vector for Vehicles and Wheels in the group
Troubleshooting – Physics 12 hours, 31 minutes agoPlease keep in mind when you read this that I’m not an expect in rotation matrix, but I think I’ve narrowed my issue down. I’m not sure there is actually and issue with Bullet or JME at this point, but I could […]
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skidrunner started the forum topic Upward collision problem in the group
Troubleshooting – Physics 16 hours, 57 minutes agoWhen using the character control and mesh collision shape for the world the player is pushed through the ground when there is a mesh above the player less than two times the height of the player. Has any one […]
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carter12s replied to the forum topic Error with enabling debug for physics engine while working with player control. in the group
Troubleshooting – Physics 2 days, 7 hours agoNormen I have set my test case on a git server so that you will be able to access it if you want
git clone http://174.45.208.195:8081/CharacterTestCase.git
will allow you to clone the repository through […]
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carter12s replied to the forum topic Error with enabling debug for physics engine while working with player control. in the group
Troubleshooting – Physics 2 days, 7 hours agoGreat idea Normen! So in doing this I can recreate the error, but it does require more steps than I previously thought. For the error to occur my map also has to be in the scene. I made the map in blender out of a […]
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normen replied to the forum topic Error with enabling debug for physics engine while working with player control. in the group
Troubleshooting – Physics 2 days, 9 hours agoCan you make a test case for this? Can’t really reproduce it, when creating a test case you’ll either see whats wrong in your code or you’ll get the same issue and I can track it down using that test case.
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carter12s started the forum topic Error with enabling debug for physics engine while working with player control. in the group
Troubleshooting – Physics 2 days, 9 hours agoSo here is the code snippet that is making trouble:
Node myCharacter = (Node) assetManager.loadModel(“Models/Soldier.v1.mesh.xml”);
myCharacter.setLocalTranslation(0,10,0);
CapsuleCollisionShape […] -
iwgeric replied to the forum topic Native Bullet addConstraint and setCollisionBetweenLinkedBodys in the group
Troubleshooting – Physics 3 days, 18 hours agoThanks @normen for the fast response.
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normen replied to the forum topic Native Bullet addConstraint and setCollisionBetweenLinkedBodys in the group
Troubleshooting – Physics 3 days, 20 hours agoThanks, I fixed it and the next build should contain all binaries. Ragdoll test is much nicer now with native bullet
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normen replied to the forum topic Question about Axle vector for Vehicles and Wheels in the group
Troubleshooting – Physics 4 days, 6 hours agoCheck the bullet documentation (I know, good joke) or just experiment. I was able to get out anything I wanted from bullets raycast vehicles. The wheel location is also bullets decision. The wheels are rotated by […]
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iwgeric started the forum topic Question about Axle vector for Vehicles and Wheels in the group
Troubleshooting – Physics 4 days, 12 hours agoI’m a little confused about the Axle vector in the addWheel method. It looks like my tires rotate the correct way when I have the vector set to point to the left when looking in the direction of forward travel […]
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iwgeric started the forum topic Native Bullet addConstraint and setCollisionBetweenLinkedBodys in the group
Troubleshooting – Physics 4 days, 12 hours agoI noticed that I was getting collision between 2 rigid bodies jointed by a hingejoint. While looking at the code, it looks like the extra parameter for setCollisionBetweenLinkedBodys is not being passed into the […]
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