2.5d physics (2 posts)

Topic tags: 2D, bullet, plane
  • Profile picture of sipickles sipickles said 3 months, 3 weeks ago:

    Firstly, let me explain what I mean by the topic title. I’m making a 2d game but still want to use bullet physics to produce collisions and the ensuing reactions and rotations. Is there a way I can constrain the position of physics objects to a plane?

    I realise that this will produce some unrealistic results but actually this might contribute to the aesthetic of my game.

    Thanks

  • Profile picture of normen normen1290p said 3 months, 3 weeks ago:

    http://jmonkeyengine.org/groups/physics/forum/topic/bullet-only-for-2d-physics/