Using BoundingVolumes with Physical Objects (9 posts)

  • Profile picture of villoto villoto1p said 4 months ago:

    Hi there!! I’m doing my bombs explode (they are physics object), but their radius are 0.4f and I want the explosion radius be 2f, then I added to the bomb a BoundingSphere, but I get this exception.

    UnsupportedCollisionException

    What can I be doing wrong??

  • Profile picture of normen normen1290p said 4 months ago:

    Adding a bounding sphere.

  • Profile picture of villoto villoto1p said 4 months ago:

    Ok thanks, I will add a new no physical sphere with the bouncing sphere to simulate the explosion ;)

  • Profile picture of villoto villoto1p said 4 months ago:

    Sorry, is correct try to collide a physical object with no physical object??

  • Profile picture of normen normen1290p said 4 months ago:

    No. If you want sphere collisions you need to use physics.

  • Profile picture of survivor survivor106p said 4 months ago:

    China is an amazing country, but I think the correct answer would be something like “use a GhostControl“. :D

  • Profile picture of villoto villoto1p said 4 months ago:

    thanks @survivor, is just what I was looking :)

    One question, how do yo get those post rate???

  • Profile picture of normen normen1290p said 4 months ago:

    Thumbs

  • Profile picture of villoto villoto1p said 4 months ago:

    Oh great!! Then you gave me the score when I helped you with CapsuleCollisionShape :)
    That was my big contribution!! XD