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MichaelGray joined the group
Script Blocks 1 week, 2 days ago -
phr00t replied to the forum topic What is the best way to do range finding around a tower? in the group
Script Blocks 7 months, 3 weeks agoYou can just do a Vector3f.length() calculation between the two nodes…
e.g. if( Tower.myNode.getWorldLocation().subtract(Enemy.myNode.getWorldLocation()).length() < 10 ) Tower.Fire(Enemy);
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Momoko_Fan replied to the forum topic What is the best way to do range finding around a tower? in the group
Script Blocks 7 months, 3 weeks agoWhen you check collision against box/sphere, it checks it for every triangle
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pspeed replied to the forum topic What is the best way to do range finding around a tower? in the group
Script Blocks 7 months, 3 weeks agoI’m pretty sure that only Rays will work like you want. There is no such thing as one contact point with a bounding box.
You may have to do your own sphere-sphere calculations as a “broad phase” and then […]
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gbluntzer replied to the forum topic What is the best way to do range finding around a tower? in the group
Script Blocks 7 months, 3 weeks agoYeah I dont think BoundingSphere has been finished yet. It does a check for instanceof Ray and fails on everything else
i switched to
but
pt returns null
Thanks for any help.
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normen replied to the forum topic What is the best way to do range finding around a tower? in the group
Script Blocks 7 months, 3 weeks agoI’m not getting something I suppose but try with a full sphere spatial.
Edit: It could very well be that sphere vs world collisions are not implemented. In that case you’d have to use bullet for collisions. […] -
gbluntzer replied to the forum topic What is the best way to do range finding around a tower? in the group
Script Blocks 7 months, 3 weeks agoNope just Boxes
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normen replied to the forum topic What is the best way to do range finding around a tower? in the group
Script Blocks 7 months, 3 weeks agoYou have to do spatial.collideWith(BoundingVolume), not the other way round.
Edit: Duh, you did that.. Do you have any funny geometries in your scene? Like not created by jme? -
gbluntzer replied to the forum topic What is the best way to do range finding around a tower? in the group
Script Blocks 7 months, 3 weeks agoI tried this
Getting Java Exception
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normen replied to the forum topic What is the best way to do range finding around a tower? in the group
Script Blocks 7 months, 3 weeks agoYou can use a GhostObject to track the overlapping physics objects but you have to use physics collision shapes for that. Else, you can use a sphere geometry and collideWith() the rootNode to check for overlaps. […]
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gbluntzer started the forum topic What is the best way to do range finding around a tower? in the group
Script Blocks 7 months, 3 weeks agoI am trying to do a little tower defense game. If I have a tower who has range of 10 what is the best way to do a collision detection for Enemies 360 degrees around the tower?
Do I do 360 ray traces? or is […]
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chouchita joined the group
Script Blocks 8 months, 2 weeks ago -
thetoucher posted on the forum topic Non-JMonkey : I released new android app. I need some testers in the group
Script Blocks: 8 months, 3 weeks agojust go to the link in chrome, you can install it from there, way quicker and easier than QrCodes
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Empire Phoenix posted on the forum topic Non-JMonkey : I released new android app. I need some testers in the group
Script Blocks: 8 months, 3 weeks agoQrCode for link? to lazy to type in.
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gbluntzer posted on the forum topic Non-JMonkey : I released new android app. I need some testers in the group
Script Blocks: 8 months, 3 weeks agoha your to fast
disregard last post -
gbluntzer posted on the forum topic Non-JMonkey : I released new android app. I need some testers in the group
Script Blocks: 8 months, 3 weeks ago@ thetoucher Thanks for trying it out. AdMob is a bit of a mystery to me. I can see the ads on my Tablet but the wifes phone doesn’t see them. I Don’t know if you play any board or card games like shadowrun or D&D but if you think of any features I should [...]
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thetoucher posted on the forum topic Non-JMonkey : I released new android app. I need some testers in the group
Script Blocks: 8 months, 3 weeks agofeedback: – to me, starting with one die, then adding more makes more sense than starting with 15 on the screen. – would be nice to have the dice scale to fit the screen (e.g. a single die will take up full screen) features ideas: – use the accelerometer so you can shake the phone [...]
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thetoucher posted on the forum topic Non-JMonkey : I released new android app. I need some testers in the group
Script Blocks: 8 months, 4 weeks agoHTC Desire – Android 2.3.3
worked flawlessly.I didn’t see any ad’s (I have ad blockers – or they weren’t there yet)
great job
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gbluntzer started the forum topic Non-JMonkey : I released new android app. I need some testers in the group
Script Blocks: 8 months, 4 weeks agoThis is not JMonkey Related but if you have the time I need some Beta Testing for My New Android App Thanks for any feedback I am looking for new features so if you think of any let me know Game Helper is a helper application for games
6 sided dice up to 30 [...] -
gbluntzer started the forum topic how do I make my own map? Example of using Image in the group
Script Blocks: 9 months agoFor the LD48 I wanted to make a mini map for the game. I ended up just making a map in GIMP as a Image and then putting a Quad on top of it as the player moved around. What I wanted was to be able to create the whole Image but I was not [...]
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