-
Momoko_Fan replied to the forum topic Module files playback? (XM, IT, MOD, etc) in the group
Troubleshooting – Sound 4 days, 1 hour agoThere are some Java-based decoders that can play those files.
For example this one: http://www.quippy.de/mod_en.php
It should be fairly easy to write an AssetLoader that can use that decoder to get PCM data. -
Empire Phoenix replied to the forum topic Module files playback? (XM, IT, MOD, etc) in the group
Troubleshooting – Sound 1 week agoWell I worked on a plugin that can play them, but never finished it. It should actually work if you find a java xm player, and can just forward the output it creates to the jme system. (I got stuck with license […]
-
DariuszG.Jagielski started the forum topic Module files playback? (XM, IT, MOD, etc) in the group
Troubleshooting – Sound 1 week agoHow can I play module music formats? The reason I asking is that modules are usually smaller than ogg/mp3 files and I don’t want my game to weight a tonne (or several hundred MB), so I’d prefer to use smaller […]
-
Momoko_Fan replied to the forum topic OpenAL – play from byte array in the group
Troubleshooting – Sound 1 week, 4 days agoYou will need to create your own subclass of InputStream. updateData() will be called once and your stream subclass will need to generate additional audio when it comes.
-
pspeed replied to the forum topic OpenAL – play from byte array in the group
Troubleshooting – Sound 1 week, 6 days agoYou might have to look in the JME source code to see how normal streaming works.
-
Tumaini replied to the forum topic OpenAL – play from byte array in the group
Troubleshooting – Sound 1 week, 6 days agoThanks, I tried that, but I can’t quite figure out how to feed more data to the stream being played from, as I can’t use updateData more than once. PD continuously processes data and produces sounds, sometimes […]
-
sbook replied to the forum topic OpenAL – play from byte array in the group
Troubleshooting – Sound 1 week, 6 days agoIf you use AudioStream (a subclass of AudioData, which gets used in an AudioNode), you can use the updateData method to give it an InputStream
-
Tumaini started the forum topic OpenAL – play from byte array in the group
Troubleshooting – Sound 1 week, 6 days agoI’m exploring using Pure Data (http://puredata.info/) or specifically libpd (https://github.com/libpd/libpd) with jME and was considering how OpenAL could be used to play from a PD patch. However, as I’ve not […]
-
tommy5696 replied to the forum topic roodNode Multiple file access in the group
Troubleshooting – Sound 2 weeks, 2 days agoOkay, thanks it works, my solution:
and
-
ceiphren replied to the forum topic roodNode Multiple file access in the group
Troubleshooting – Sound 2 weeks, 2 days agoYou should add some code examples to clarify what you want to do.
If you want to access the rootNode and the assetManager in SoundSystem.java, you have to create a reference there and when you initialize the […]
-
normen replied to the forum topic roodNode Multiple file access in the group
Troubleshooting – Sound 2 weeks, 2 days agohttp://www.javabeginner.com ? Its pretty basic object oriented programming stuff you’re asking for really. Just pass the application reference to your other objects.
-
tommy5696 started the forum topic roodNode Multiple file access in the group
Troubleshooting – Sound 2 weeks, 2 days agoHi,
i’ve tried to set up my game as the following sheme:
Main.java — SoundSystem.java
(The terrain…) (Set up the sounds)Now i want to attach […]
-
zarch replied to the forum topic Static in Audio Playback [SOLVED] in the group
Troubleshooting – Sound 1 month ago@madjack said:
Alternatively, get a great mobo.Asus Sabertooth P67 It’s shielded and has military-grade capacitors, MOSFET, etc. (That’s what I have and never had to suffer from any kind of […]
-
ptblduffy replied to the forum topic Static in Audio Playback [SOLVED] in the group
Troubleshooting – Sound 1 month agoThanks all, I’ll keep all this in mind when I finally get to building a PC this summer (got a nice paid internship!). Until then, I will suffer through with my crappy Dell laptop.
@pspeed said:
Do you run […] -
madjack replied to the forum topic Static in Audio Playback [SOLVED] in the group
Troubleshooting – Sound 1 month agoAlternatively, get a great mobo.
Asus Sabertooth P67 It’s shielded and has military-grade capacitors, MOSFET, etc. (That’s what I have and never had to suffer from any kind of static).
-
pspeed replied to the forum topic Static in Audio Playback [SOLVED] in the group
Troubleshooting – Sound 1 month agoDo you run with vsync on? Sometimes that can at least even out the GPU noise.
-
madjack replied to the forum topic Static in Audio Playback [SOLVED] in the group
Troubleshooting – Sound 1 month agoI said cleaner, not perfect.
-
normen replied to the forum topic Static in Audio Playback [SOLVED] in the group
Troubleshooting – Sound 1 month ago@madjack said:
Slightly less expensive way to get cleaner sound is to have dedicated cards for each component.You’ll still get these issues, plus you got no chance to get away from the “dirty” ground […]
-
madjack replied to the forum topic Static in Audio Playback [SOLVED] in the group
Troubleshooting – Sound 1 month agoThat often happens if both the video card an the audio card are integrated on the motherboard.
Slightly less expensive way to get cleaner sound is to have dedicated cards for each component.
-
ptblduffy started the forum topic Static in Audio Playback [SOLVED] in the group
Troubleshooting – Sound 1 month agoHello all,
I’m just beginning to play with JMonkey’s built in audio, and I’ve come across a problem. I’m trying to play music in the background, but I can hear static in a fairly regular pattern. I know […]
- Load More
