SpiderMonkey
Public Group active 50 minutes agoSpiderMonkey is a high performance Java networking engine. It is efficient, yet simple to use. Setting up a client/server mechanism requires no more than basic Java knowledge. The same goes for sending and receiving objects – in other words: Every monkey can use it!
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enum replied to the forum topic How to find out the latency of a client in the group
SpiderMonkey 4 days, 6 hours agovolatile piggybacking
I’m definitely not a master in concurrency and I had to look the term up. But I was happy when I saw that I know this
(In fact I read the first ~ 100 pages of “Java – Concurrency in […] -
Empire Phoenix replied to the forum topic How to find out the latency of a client in the group
SpiderMonkey 5 days, 7 hours agoWell my server runs with a fixed tick (50ms) ans sends updates at that times, including position,rotation,velocity,angvelocity , the client then has a interpolator object that is responsible for moving the […]
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pspeed replied to the forum topic How to find out the latency of a client in the group
SpiderMonkey 5 days, 7 hours ago@enum said:
Yeah, I read about this buffer component again today in the thread “understanding of entites”. Maybe it will help to build my thoughts around this one. So creating a fitting system around this and […] -
enum replied to the forum topic How to find out the latency of a client in the group
SpiderMonkey 5 days, 7 hours agoYeah, I read about this buffer component again today in the thread “understanding of entites”. Maybe it will help to build my thoughts around this one. So creating a fitting system around this and not the other way round…
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pspeed replied to the forum topic How to find out the latency of a client in the group
SpiderMonkey 5 days, 7 hours agoIt’s tough to answer that but I will give some hints that occurred to me while reading it:
-the physics system is moving the objects based on velocity and acceleration. The user input should really only be […]
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enum replied to the forum topic How to find out the latency of a client in the group
SpiderMonkey 5 days, 7 hours agoThank you, I do now know how to implement this.
Now I want to ask another question that I’m thinking about since yesterday evening:
I have my entity system that executes one loop each server cycle (let’s […] -
pspeed replied to the forum topic How to find out the latency of a client in the group
SpiderMonkey 5 days, 8 hours agoEvery status update that the server sends to the client (20 times a second or whatever) includes the game time.
The client uses this to adjust its local time counter so that it has “game time” as close as it […]
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enum replied to the forum topic How to find out the latency of a client in the group
SpiderMonkey 5 days, 8 hours agoThe client sends its current “game time” with its player control updates. It has to because it’s important for the server to know when the state changed. The server can use this to calculate latency.
I know the […]
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madjack replied to the forum topic How to find out the latency of a client in the group
SpiderMonkey 5 days, 8 hours agoThe above was from some years ago so I don’t have a readily available link, but I do know that Punk Buster enforces correct time locally.
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pspeed replied to the forum topic How to find out the latency of a client in the group
SpiderMonkey 5 days, 8 hours ago@enum said:
Thanks for your answer.
So I will do one round message from the client and one from the server. Then adjust client time and calculate the client’s latency on the server side. Seems not to be too […] -
enum replied to the forum topic How to find out the latency of a client in the group
SpiderMonkey 5 days, 9 hours agoThanks for your answer.
So I will do one round message from the client and one from the server. Then adjust client time and calculate the client’s latency on the server side. Seems not to be too much […] -
madjack replied to the forum topic How to find out the latency of a client in the group
SpiderMonkey 5 days, 9 hours agoMany applications will warn you and I’ve seen game servers refusing connection if your computer time’s off by too much as this can be used to cheat.
Geo-location based on an IP can be done to fetch the […]
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madjack joined the group
SpiderMonkey 5 days, 9 hours ago -
pspeed replied to the forum topic How to find out the latency of a client in the group
SpiderMonkey 5 days, 10 hours agoIt requires a round trip to calculate latency.
Usually you try to keep some common time, like the server will send its time in messages and the client tries to adjust it’s view of time to be the same. There […]
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enum started the forum topic How to find out the latency of a client in the group
SpiderMonkey 5 days, 11 hours agoHello,
while constructing my EntitySystem I reread the valve article about lag compensating for building everything in a way that lag compensation can easily be implemented later on.
That created a […] -
enum joined the group
SpiderMonkey 5 days, 11 hours ago -
pspeed replied to the forum topic Running a Server without updateloop in the group
SpiderMonkey 1 month, 1 week agoYou can also go with an approach where you have a simple console command line. After you initialize the server do something like:
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scrubalub replied to the forum topic Running a Server without updateloop in the group
SpiderMonkey 1 month, 1 week agoThe spidermonkey server Does NOT require simple application. What you are suggesting is fine
I believe you are looking for something like this
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zzuegg started the forum topic Running a Server without updateloop in the group
SpiderMonkey 1 month, 1 week agoHello,
I would require a passive Server without updateloop. Mainly for managing loginData and giving out a serverlist to the clients.
Is it even possible to start a Server without extending […]
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zzuegg joined the group
SpiderMonkey 1 month, 1 week ago - Load More
