jMonkeyEngine.org

  • Home
    • News
    • News Archives
    • Activity
    • Members
    • Links
  • Introduction
    • About
    • Website Manual
    • Core Team
    • Contributing
      • Anyone
      • Modeler
      • WebDev
      • Writer
      • Programmer
    • Product Showcase
  • Forums
    • Latest Topics
    • Forums Index
    • Troubleshooting >
      • General
      • Import Assets
      • Graphics
      • Effects
      • GUI
      • Physics
      • Sound
      • Networking
      • SpiderMonkey
      • TerraMonkey
      • jMonkeyPlatform
    • Project Relations >
      • Beta 1 Game Contest
      • Free Announcements
      • User Code & Projects
      • Site & Project Feedback
      • Feature Discussion
      • Small Talk
    • Development >
      • Developers
      • Contributions
      • Docs
      • jMonkeyPlatform
      • Android
      • MonkeyZone
    • Legacy jME2 >
      • Discussion
      • Contributions
      • Docs Discussion
  • Documentation
    • Installation & Setup
    • Tutorials & Docs
    • SDK Documentation
    • FAQ
    • JavaDoc
    • Docs Discussion
  • Projects
    • All Projects
    • Games
    • Tools
    • Open Source
  • Downloads
    • Download jME3 SDK
    • SVN Checkout
    • GoogleCode
    • Nightly Builds
  • Contact

Group Admins

  • Profile picture of Sploreg
Group logo of TerraMonkey

TerraMonkey

Public Group active 1 hour, 12 minutes ago

When someone says “terrain system” it can mean many things. Flat terrain, run-time generated terrain, spherical worlds, infinite terrain, terrain editor, textures… All of these have many similarities but also have significant differences that can drastically affect the architecture. So how do we cope with all of the requirements out there for a “Terrain System”?

We built a solid foundation that is extensible and pluggable, and try to solve many of the difficult problems up front so you don’t have to.

  • Home
  • Snippets0
  • Forum
  • Members 2,510
  • RSS
  • Profile picture of xasz

    xasz replied to the forum topic Terrain Editor Texture Limit ? in the group Group logo of TerraMonkeyTerraMonkey 10 hours, 47 minutes ago

    Ok Thanx, i will try to get up with the Limitation :)

  • Profile picture of Sploreg

    Sploreg replied to the forum topic Terrain Editor Texture Limit ? in the group Group logo of TerraMonkeyTerraMonkey 10 hours, 49 minutes ago

    @xasz said:
    Just that i won’t misunderstood.

    I want to create a Map for my RTS-Game in this Terrain Editor. I Think other games have lots of more than 13 Texture per map ?

    Check again, I would say most do […]

  • Profile picture of xasz

    xasz replied to the forum topic Terrain Editor Texture Limit ? in the group Group logo of TerraMonkeyTerraMonkey 11 hours, 8 minutes ago

    Just that i won’t misunderstood.

    I want to create a Map for my RTS-Game in this Terrain Editor. I Think other games have lots of more than 13 Texture per map ?

  • Profile picture of sbook

    sbook replied to the forum topic Terrain Editor Texture Limit ? in the group Group logo of TerraMonkeyTerraMonkey 1 day, 1 hour ago

    @normen said:
    You can actually use an endless amount of textures afaik but you get a heavy tax for stepping over these hardware limits right?

    I’m pretty sure you’re still limited by the number of texture […]

  • Profile picture of normen

    normen replied to the forum topic Terrain Editor Texture Limit ? in the group Group logo of TerraMonkeyTerraMonkey 1 day, 4 hours ago

    @Sploreg said:
    Yep, it is usually about 16 textures. You can query the card to see how many are supported, but that is just your card, and not everyone else’s that you might be deploying to.

    You can actually […]

  • Profile picture of Sploreg

    Sploreg replied to the forum topic Terrain Editor Texture Limit ? in the group Group logo of TerraMonkeyTerraMonkey 1 day, 4 hours ago

    @sbook said:
    Isn’t the specific number dependent on the GPU just as texture size?

    Yep, it is usually about 16 textures. You can query the card to see how many are supported, but that is just your card, and […]

  • Profile picture of sbook

    sbook replied to the forum topic Terrain Editor Texture Limit ? in the group Group logo of TerraMonkeyTerraMonkey 1 day, 6 hours ago

    @Sploreg said:
    The limit is not 7 textures, it’s 13

    Isn’t the specific number dependent on the GPU just as texture size?

  • Profile picture of Sploreg

    Sploreg replied to the forum topic Terrain Editor Texture Limit ? in the group Group logo of TerraMonkeyTerraMonkey 1 day, 6 hours ago

    It’s a limit of video cards.
    You could write your own splatting shader using texture arrays or possibly 3d textures.

  • Profile picture of xasz

    xasz replied to the forum topic Terrain Editor Texture Limit ? in the group Group logo of TerraMonkeyTerraMonkey 1 day, 7 hours ago

    Is there a Way to do more Textures ?

  • Profile picture of Sploreg

    Sploreg replied to the forum topic Terrain Editor in the group Group logo of TerraMonkeyTerraMonkey 1 day, 9 hours ago

    Are you certain the lodControl is returned, and it is enabled? You can attach a wireframe material to the terrain to see if the lod is operating. TerrainTest.java shows how to do this.
    1700 to 500 is not […]

  • Profile picture of Sploreg

    Sploreg replied to the forum topic Terrain Editor Texture Limit ? in the group Group logo of TerraMonkeyTerraMonkey 1 day, 10 hours ago

    The limit is not 7 textures, it’s 13
    Remember that each texture counts: diffuse and normal
    This tutorial (under the “Texture Splatting” section explains it: <a […]

  • Profile picture of xasz

    xasz started the forum topic Terrain Editor Texture Limit ? in the group Group logo of TerraMonkeyTerraMonkey 1 day, 10 hours ago

    I played something with the Terran/Scene Editor.
    Hi build some Landscape and so on. but then i saw.. that the Texture Limit is only 7.
    I can’t add more texture ?
    Is this Limit normal, or do i something wrong ?

  • Profile picture of nightmare2real

    nightmare2real replied to the forum topic Terrain Editor in the group Group logo of TerraMonkeyTerraMonkey 1 day, 12 hours ago

    Hi again, I have now tried to use the following code to load my scene with my terrain:

    But my framerate drops from 1700 to around 500, when using the following code, and I’m still getting 169.000 […]

  • Profile picture of Sploreg

    Sploreg replied to the forum topic Terrain Editor in the group Group logo of TerraMonkeyTerraMonkey 1 day, 22 hours ago

    When you load the terrain into your game you need to enable the TerrainLodControl (by giving it a camera). That part got disconnected recently in the editor, I will hook it back up again. It cuts down the number […]

  • Profile picture of nightmare2real

    nightmare2real started the forum topic Terrain Editor in the group Group logo of TerraMonkeyTerraMonkey 1 day, 22 hours ago

    Hey,
    I have some problem with the built in terrain editor in the jmonkey engine platform. When I generate even a flat simple 512*512 terrain, then it needs around 100.000 vertices, when it’s being drawn. I […]

  • Profile picture of Sploreg

    Sploreg replied to the forum topic A couple more questions about TerrainGrid in the group Group logo of TerraMonkeyTerraMonkey 3 days, 10 hours ago

    well you don’t really want to use that one for terrain grid, since it might not seam at the edges. Use the smoothed 16-bit grayscale images

  • Profile picture of javagame

    javagame replied to the forum topic A couple more questions about TerrainGrid in the group Group logo of TerraMonkeyTerraMonkey 3 days, 11 hours ago

    How can you use HeightMap.smooth() with terraingrid since no heightmap objext is called?

  • Profile picture of Sploreg

    Sploreg replied to the forum topic A couple more questions about TerrainGrid in the group Group logo of TerraMonkeyTerraMonkey 3 days, 12 hours ago

    use a 16bit grayscale heightmap and run a blur on your heightmap image, or use heightmap.smooth()

  • Profile picture of javagame

    javagame replied to the forum topic A couple more questions about TerrainGrid in the group Group logo of TerraMonkeyTerraMonkey 3 days, 19 hours ago

    No, tried that :/ but in the mean time, is there any way to smooth out my terrain, like I said before it looks like a mayan temple :p

    http://i.imgur.com/tFdAt.png

  • Profile picture of Sploreg

    Sploreg replied to the forum topic A couple more questions about TerrainGrid in the group Group logo of TerraMonkeyTerraMonkey 4 days, 6 hours ago

    you might have your two for loops backwards:
    for (int x = 0; x < rows; x++) {
    for (int y = 0; y < cols; y++) {

    try

    for (int y = 0; y < cols; y++) {
    for (int x = 0; x < rows; x++) {

    (just a shot in the dark)

  • Load More
Click below to login with..

Please create an account to get started.

Loading

Latest News

  • Happy earth day.. to our new contributors!
  • Google Summer of Code 2012

Recently Active Members

Profile picture of pspeed
Profile picture of Sploreg
Profile picture of draygera
Profile picture of ditchbuster
Profile picture of kbender88
Profile picture of H
Profile picture of maxyme
Profile picture of JinXu
Profile picture of mcbeth
Profile picture of Momoko_Fan
Profile picture of ninetailfox97
Profile picture of samuelkillin

Drag&Drop Help

  • 3D Scene Graph for Dummies
  • jME3 Math for Dummies
  • 3D Graphics Terminology
  • Hello Assets
  • Export from Blender
  • Custom Meshes
  • Physics
  • FAQ
  • Nifty’s bible

Group Tags

game jme3 online jme2 jme1 tool mmo boxes rpg crafting physics fps action gui baseball realistic gbui editor texture gis space turn-based platform tower-defense side-scroller betaville racing ogre marbles blue mmorpg albion scripting byte 1995 indie

Proudly powered by WordPress and BuddyPress.

jMonkeyEngine.org
  • Log In
  • Sign Up
  • Visit
    • Random Member
    • Random Group
close