TerraMonkey
Public Group active 1 hour, 12 minutes agoWhen someone says “terrain system” it can mean many things. Flat terrain, run-time generated terrain, spherical worlds, infinite terrain, terrain editor, textures… All of these have many similarities but also have significant differences that can drastically affect the architecture. So how do we cope with all of the requirements out there for a “Terrain System”?
We built a solid foundation that is extensible and pluggable, and try to solve many of the difficult problems up front so you don’t have to.
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xasz replied to the forum topic Terrain Editor Texture Limit ? in the group
TerraMonkey 10 hours, 47 minutes agoOk Thanx, i will try to get up with the Limitation
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Sploreg replied to the forum topic Terrain Editor Texture Limit ? in the group
TerraMonkey 10 hours, 49 minutes ago@xasz said:
Just that i won’t misunderstood.I want to create a Map for my RTS-Game in this Terrain Editor. I Think other games have lots of more than 13 Texture per map ?
Check again, I would say most do […]
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xasz replied to the forum topic Terrain Editor Texture Limit ? in the group
TerraMonkey 11 hours, 8 minutes agoJust that i won’t misunderstood.
I want to create a Map for my RTS-Game in this Terrain Editor. I Think other games have lots of more than 13 Texture per map ?
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sbook replied to the forum topic Terrain Editor Texture Limit ? in the group
TerraMonkey 1 day, 1 hour ago@normen said:
You can actually use an endless amount of textures afaik but you get a heavy tax for stepping over these hardware limits right?I’m pretty sure you’re still limited by the number of texture […]
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normen replied to the forum topic Terrain Editor Texture Limit ? in the group
TerraMonkey 1 day, 4 hours ago@Sploreg said:
Yep, it is usually about 16 textures. You can query the card to see how many are supported, but that is just your card, and not everyone else’s that you might be deploying to.You can actually […]
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Sploreg replied to the forum topic Terrain Editor Texture Limit ? in the group
TerraMonkey 1 day, 4 hours ago@sbook said:
Isn’t the specific number dependent on the GPU just as texture size?Yep, it is usually about 16 textures. You can query the card to see how many are supported, but that is just your card, and […]
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sbook replied to the forum topic Terrain Editor Texture Limit ? in the group
TerraMonkey 1 day, 6 hours ago@Sploreg said:
The limit is not 7 textures, it’s 13Isn’t the specific number dependent on the GPU just as texture size?
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Sploreg replied to the forum topic Terrain Editor Texture Limit ? in the group
TerraMonkey 1 day, 6 hours agoIt’s a limit of video cards.
You could write your own splatting shader using texture arrays or possibly 3d textures. -
xasz replied to the forum topic Terrain Editor Texture Limit ? in the group
TerraMonkey 1 day, 7 hours agoIs there a Way to do more Textures ?
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Sploreg replied to the forum topic Terrain Editor in the group
TerraMonkey 1 day, 9 hours agoAre you certain the lodControl is returned, and it is enabled? You can attach a wireframe material to the terrain to see if the lod is operating. TerrainTest.java shows how to do this.
1700 to 500 is not […] -
Sploreg replied to the forum topic Terrain Editor Texture Limit ? in the group
TerraMonkey 1 day, 10 hours agoThe limit is not 7 textures, it’s 13
Remember that each texture counts: diffuse and normal
This tutorial (under the “Texture Splatting” section explains it: <a […] -
xasz started the forum topic Terrain Editor Texture Limit ? in the group
TerraMonkey 1 day, 10 hours agoI played something with the Terran/Scene Editor.
Hi build some Landscape and so on. but then i saw.. that the Texture Limit is only 7.
I can’t add more texture ?
Is this Limit normal, or do i something wrong ? -
nightmare2real replied to the forum topic Terrain Editor in the group
TerraMonkey 1 day, 12 hours agoHi again, I have now tried to use the following code to load my scene with my terrain:
But my framerate drops from 1700 to around 500, when using the following code, and I’m still getting 169.000 […]
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Sploreg replied to the forum topic Terrain Editor in the group
TerraMonkey 1 day, 22 hours agoWhen you load the terrain into your game you need to enable the TerrainLodControl (by giving it a camera). That part got disconnected recently in the editor, I will hook it back up again. It cuts down the number […]
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nightmare2real started the forum topic Terrain Editor in the group
TerraMonkey 1 day, 22 hours agoHey,
I have some problem with the built in terrain editor in the jmonkey engine platform. When I generate even a flat simple 512*512 terrain, then it needs around 100.000 vertices, when it’s being drawn. I […] -
Sploreg replied to the forum topic A couple more questions about TerrainGrid in the group
TerraMonkey 3 days, 10 hours agowell you don’t really want to use that one for terrain grid, since it might not seam at the edges. Use the smoothed 16-bit grayscale images
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javagame replied to the forum topic A couple more questions about TerrainGrid in the group
TerraMonkey 3 days, 11 hours agoHow can you use HeightMap.smooth() with terraingrid since no heightmap objext is called?
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Sploreg replied to the forum topic A couple more questions about TerrainGrid in the group
TerraMonkey 3 days, 12 hours agouse a 16bit grayscale heightmap and run a blur on your heightmap image, or use heightmap.smooth()
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javagame replied to the forum topic A couple more questions about TerrainGrid in the group
TerraMonkey 3 days, 19 hours agoNo, tried that
but in the mean time, is there any way to smooth out my terrain, like I said before it looks like a mayan temple
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Sploreg replied to the forum topic A couple more questions about TerrainGrid in the group
TerraMonkey 4 days, 6 hours agoyou might have your two for loops backwards:
for (int x = 0; x < rows; x++) {
for (int y = 0; y < cols; y++) {try
for (int y = 0; y < cols; y++) {
for (int x = 0; x < rows; x++) {(just a shot in the dark)
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