User Code & Projects
Public Group active 6 hours, 45 minutes agoCode sources and community projects. Request reviews and feedback for your free resource.
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androlo replied to the forum topic Running water, early video. in the group
User Code & Projects 6 hours, 45 minutes agoThis is progressing nicely. I chose a catmull-rom spline for the river curve works now, but I have not yet applied any noise to it. That will be done when the basic stuff works.
The terrain brush works […]
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androlo replied to the forum topic The Forester in the group
User Code & Projects 11 hours, 56 minutes agoHmm. This alpha stuff is even more complicated. As it turns out, the grass looks much better with a level of increased transparency, while certain plants gets a nice coverage using the algorithm and some don’t. […]
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androlo replied to the forum topic Running water, early video. in the group
User Code & Projects 18 hours agoI didn’t specify this, but the system is supposed to be run once (or once every time the parameters are changed), then the data should be saved. It creates a new heightmap and splat map. It then creates a […]
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zarch replied to the forum topic Running water, early video. in the group
User Code & Projects 20 hours, 24 minutes ago@normen said:
I guess its kinda hard to implement so that its usable for anything but terrain editing really which would probably not justify bloating the api itself with such things. Maybe thats better done with […] -
knucklesandwich started the forum topic [WIP] Myrena – minor updates, download the sandbox in the group
User Code & Projects 1 day agoHello everyone. I’m starting to get more time to program on my game, and I’ve made a number of fundamental changes to how physics works and how certain things are procedurally generated, and added touch of […]
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knucklesandwich replied to the forum topic [WIP] Myrena – minor updates, download the sandbox in the group
User Code & Projects 1 day, 1 hour ago…yes, I suppose I should have at least included a screenshot. Since iamcreasy kindly took care of that (thank you), I’ll take care of video. Uploading now, will edit into first post.
I also suppose that I […]
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androlo replied to the forum topic The Forester in the group
User Code & Projects 1 day, 3 hours ago@momoko_fan
Sure, it just needs to be cleaned up etc. Also I’m using code directly translated from the nvtt2 source, so I’m not sure how that would work with licencing etc. Gonna have to look that up. -
Momoko_Fan replied to the forum topic The Forester in the group
User Code & Projects 1 day, 3 hours agoPerhaps you can submit a patch so that the mipmap filter can be included in core?
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androlo replied to the forum topic Running water, early video. in the group
User Code & Projects 1 day, 4 hours agoYeah that stuff sounds more like what those particle systems does. This will be a somewhat cheap approach with simple generation and shading. It will be good enough for the nature scenes and stuff that I’m trying […]
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normen replied to the forum topic Running water, early video. in the group
User Code & Projects 1 day, 4 hours ago@zarch said:
Erosion would need to be able to carve a bit deeper and make real valleys for that to really work though.I guess its kinda hard to implement so that its usable for anything but terrain editing […]
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zarch replied to the forum topic Running water, early video. in the group
User Code & Projects 1 day, 4 hours agoInteresting stuff
Would be really interesting if you could place a few “springs” on the terrain and it would automatically run the water downhill from there and erode/join them until they find other water […]
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normen replied to the forum topic Running water, early video. in the group
User Code & Projects 1 day, 5 hours agoCool stuff.
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androlo replied to the forum topic Running water, early video. in the group
User Code & Projects 1 day, 5 hours agoBeen devloping the directed graph concept a bit more. I think I have outlined this project pretty well, and I’m soon ready to start working.
River placement
This is how a river graph is formed.
First – […]
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androlo replied to the forum topic The Forester in the group
User Code & Projects 1 day, 11 hours agoCurious: did you remember to set the number of samples on the filter post processor?
No I didn’t, and it works great when I do. Thanks (again).
Also good news for anyone thinking about using […]
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madjack replied to the forum topic [WIP] Myrena – minor updates, download the sandbox in the group
User Code & Projects 1 day, 16 hours agoAm I the only one who sees a Creeper as the “crosshair”?
lol -
iamcreasy replied to the forum topic [WIP] Myrena – minor updates, download the sandbox in the group
User Code & Projects 1 day, 16 hours ago -
madjack replied to the forum topic [WIP] Myrena – minor updates, download the sandbox in the group
User Code & Projects 1 day, 20 hours ago@wezrule said:
very nice
some screenshots would be good
Screenshots always are. Or even better, video!
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wezrule replied to the forum topic [WIP] Myrena – minor updates, download the sandbox in the group
User Code & Projects 1 day, 20 hours agovery nice
some screenshots would be good -
pspeed replied to the forum topic The Forester in the group
User Code & Projects 2 days, 2 hours ago@androlo said:
Also there’s a problem when using post processing filters. The filters interfere with the opengl multisampling, which alpha to coverage depends on. Gonna look into that next.Curious: did you […]
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androlo replied to the forum topic The Forester in the group
User Code & Projects 2 days, 6 hours agoThe transparency works well now. Again, alpha to coverage will be used for the high quality stuff (which I need), but it is hard to use. You need to do several things to make it work, especially with the foliage […]
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