Dodikles said:
Hey hermetic,
sounds great overall. I would really like to work with someone who’s also fond of TW and I think that it is a good idea to first get the whole worldmap thingy done. Battles would be sweet but are far more involved to get it right IMO. But yeah, if the worldmap works why not try to get the battles done in a fashionable way?
Yes, I think the battles are on the other hand not that complicated. Its like checking the stats of the position of the micro-units and computing with a bit random which wins while starting the needed animation-sequence on the battle-model in 3D.
Also there are source for games online where a weighting of a battlemap for AI-decisions and movements are done.
Nothing what is so difficult that it cant be done.
The only problem is the bunch on animations and game models, textures, graphics stuff you need for such a game to look good. Thats the main problem, for non-payed projects I guess.
Concerning the map AI: I looked into the TW AI and they do of course pathfinding. But they have a lot of “help”: First the engine determines so-called “choke points” on the map to get pathfinding and general military strategy feasible to calculate. And furthermore the AI gets specific information which region to defend, where to patrol with armies etc. so they cheat a lot by supplementing the AI with scripts
Sometimes you see this on the map where the enemy gathers a lot of troops by your border but doesn’t attack because its script does not state that
Cool, are those files open readable in MTW2, or did you a de-compile? I would like to learn more of that.
Right now I’m quite short of time because I will have 7 exams till the end of next month starting next monday
. But I’m looking forward to it because they are the last stepping stones to my master’s degree yay
Can I play your java game somewhere and have you looked into my project and assessed it?
Sure, I get sidekicked often, because of RL-jobs too. No probs.
Will upload the 2d version of game if I have some time and DL/check your present code.
By the way, it might be an idea to come with an RTW/MTW2 map editor maybe? That should not that much work. I still dont know a capable campain editor for it, that dont crash all the time (like the french ‘rome’-editor, or the ‘time’-map-editor).