New Horizons (22 posts)

  • Profile picture of Empire Phoenix Empire Phoenix160p said 1 year, 7 months ago:

    What this is:

    this is a space-shooter-trade-explore space mmorpg.
    Currently the really basic stuff is done, and the more advanced tasks are starting.

    For the moment I cannot show much more than a simple video.

    Please note all calculations are done on a server roughly 500km away from me, and the events are all network synchronzied. Fps is limited to 10 by the recording tool.
    The ship in the video flies far faster than normal, it’s more like half FTLdrive speed. so you can get a better felling for the distance and size relations.

    (the old post seems to have vanished so I created a new one)

  • Profile picture of normen normen1291p said 1 year, 7 months ago:

    Cool :o Looking great!

  • Profile picture of Arkhan Arkhan said 1 year, 7 months ago:

    pretty damn amazing, i can only dream of having a project at that stage, is it open source at all? :)

  • Profile picture of Empire Phoenix Empire Phoenix160p said 1 year, 7 months ago:

    Btw, i forgot to mention, the small planet behind the stargate is actually in the level, if you have like 2 spare minutes you could actually fly to it ;)

    About the open source, I can say by now that not everything will be open source, however some of the modules used will be.

  • Profile picture of jonny27 jonny27 said 1 year, 7 months ago:

    Looks Really good, how long have you been working on it?

  • Profile picture of Empire Phoenix Empire Phoenix160p said 1 year, 7 months ago:

    Well I started with java 2,5 years ago, after I was sick of the problems with gmod (lua+sourcengine sandbox)
    then after a half year I had a bad designed prototype.
    When jme3 was I imideatly jumped on it, and redesigend everything
    after 0,7years networkcode was complete,
    then I neede around a half year for object synchronization and eventsystem and inserting String pooling and writing a own jbulletimplementation. (norman had not finished his one by then, also since the server is designed to run on only one cpu and without threads, I have no synchronization overhead in mine(this can bring around 10-20% performance, of course it is different if you render meanwhile a frame ^^ so I suggest to just use his)
    (this could go faster, but I finished 13class and then moved on to study, wich is really time eating) and currently it’s not only my work, as I started to work with Luther together latly, (our concepts are 100% compatible so we thought why
    not) He currently is working on a widget based fast gui system for the game (this might be one of the opensource possibilities, as it will really help everyone)

    ..
    also this fiwi tut in uni sucks, thats why I’m so bored to write this wall of letters^^

  • Profile picture of jiyarza jiyarza10p said 1 year, 7 months ago:

    That’s awesome! I’ll definitely keep an eye on this project.

  • Profile picture of normen normen1291p said 1 year, 7 months ago:

    EmpirePhoenix said:
    this can bring around 10-20% performance, of course it is different if you render meanwhile a frame ^^

    Did you try using the built-in physics with the null renderer of the latest builds? In theory it should not stress the cpu more than native bullet does, excluding of course the updateGeometric() call, which could be disabled in application and replaced by using getPhysicsLocation() in your app if you dont depend on it server-side. You’d get all improvements to the implementation for free and could contribute your own improvements if you switched to “native jme” :) But I can really understand if you dont want to move from what you have created until now, it really looks great already :) .

    Cheers,
    Normen

  • Profile picture of Lutherion Lutherion2p said 1 year, 7 months ago:

    I started with Java3D in 2005 for the first prototype and came to jme in 2009. Since then i focused development to have o good looking client. Since Empire and me teamed up, i’m basically working on GUI,DB and other Client related things. We hope to get a shooter-prototype online this year, this will be hard but possible. I think the time we both spend is 1-2 man-years (2-4 with knowledge-building in 3D-development).

  • Profile picture of Empire Phoenix Empire Phoenix160p said 1 year, 7 months ago:

    Since the video is really low quality(, and with my current internet I couldn’t bear to wait longer to upload) here a picture from the ship.
    Also i improved the Astroidfield since the last one, it is several times larger now but still better optimized(less polygons).

    You may need to open it in a seperate tab, to see it in full hd ;)

  • Profile picture of erlend_sh erlend_sh132p said 1 year, 7 months ago:

    Awesome work man! We’re starting to see quite a few neat looking pictures being submitted to the forum. I’ll have to find a proper solution for a public gallery soon.

  • Profile picture of Empire Phoenix Empire Phoenix160p said 1 year, 6 months ago:

    Testing the new database based material/model/skin system.

    Useing:
    Bloom for astroid blue crystal glow, need still adjustment for the station tho.
    Parallaxmapping on asteroids
    Normalmapping on asteroids
    Glowmap on asteroids

  • Profile picture of nehon nehon591p said 1 year, 6 months ago:

    Wow there are a lot of objects!!!
    Are you using LoD, billboards, both?

    good work!

  • Profile picture of Empire Phoenix Empire Phoenix160p said 1 year, 6 months ago:

    Well in fact nothing at all , just plain meshes without lod (however 80 astroids make one mesh)
    Including lod is the next step i plan

  • Profile picture of nehon nehon591p said 1 year, 6 months ago:

    Really?
    How many fps do you got?

    On a side note, the ship looks a lot better now!