Eggsworth said:
And here I was thinking I was going to have to do this by myself.
First of all, thanks a million for doing it before
. After looking at your work at Ogre3D's site I am tempted to ask you some questions, but I will keep them for me untill I find the correct, precise questions (so far it's a cloudy mess in my mind). I hope you don't mind me "taking notes" from your code }:-@.
It's awesome that you made it work by the way. Anyway, I am immersed in a rather frustrating trial and error loop. And the shader code is changing quite a bit from the original, since it didn't work for me, I feel as if I were cheating (normalizing, clamping, mixing…) not sure how generic it will end up being.
Kay said:
The only thing that bother my eyes is the sharp border between atmosphere halo and planet surface. On the picture you have too bright halo in the space area, and no halo lightening the surface.
Taka a look here to see what I mean
Yes, I see. I am working on the space-to-surface scattering, which adds some brightness and reduces contrast in the surface. I'll post something when I get something good enough.
Thanks for the feedback
.