Sure, I thought so! I especially missed the jme 2 water effects, as they are more suitale for offshore scenes and have a simple interface to the wave height field.
But I will definitly check out how you can get similar results out of the awesome post process filter…
That will naturally be the next thing to go from here.
@normen said:
The projected grid has been worked on in some way but the “real” solution will involve the lighting shader.
Sorry, I didn’t quite get what you mean. You can apply any material to the projected grid in the code here. What is not “real” then?