This is the official thread for The Forester.
News 2012-05-15
I have to fix problems with sorting and transparency. No ETA on this (don’t know the extent of this yet), but I need it to work asap so I’ll work fast.
News 2012-04-22
The devs has said Forester may be included as a part of the jME release, provided that the API is streamlined with the rest of the engine. I have begun working on this.
This will include (among other things) the possibility to add grass and trees through the editor, and configure grass/treeloaders through its property window.
There’s no ETA for the new version yet. The lib will be updated and work as normal until the changes.
A few notes to current users:
You don’t need to worry about the parameters etc., you’ll still be using the same parameters in the new lib, it’s just an API change. The different parameters (grass height/width, densitymap offsets etc.) will still be working the same way. You don’t “loose” anything by using the current version (or checking out the demos), is what I’m trying to say.
The roadmap will change some. This now has priority over everything else (tho serialization kind of takes care of itself when integrating). The stuff in the roadmap will of course be dealt with, and pretty much in the same order as planned, but it’ll not be “roadmap to 2.0″ any longer.



What is the forester?
It is a library designed for rendering vegetation, such as grass, bushes and trees.
How do i get it?
The downloads can be found here: http://code.google.com/p/the-forester-jme/
How do I use it?
Check the project page for info. There’s a downloadable demo project with lots of comments in it. There is also a tutorial available here.
What about tree impostors?
A tree impostor system is being made. Parts of it (such as the impostor texture rendering) is already in place, as well as the impostor quad mesh generator and the shaders. It will take some more time to make it look good (2012-04-22).