Thanks a ton for taking a look! I have no clue how long this will take me to complete (or if I ever will be able to… as I am not the best at creating sheeeet in Blender)
A couple of the things I’m in need of doing:
1. Updating my method of collision detection – I implemented my own collision detection system, as I am not using bullet physics (just some simple physics I wrote). I really need to ditch my 7-point ray collision for triangle collision, however, the link in documentation to implementing simple collision detection using shape collision is a broken link and I’m not completely sure how to respond to the collision results. I’m sure I’ll figure it out once I tackle updating the collisions detection. Mine works fine in most cases (i.e. I can continue development on functionality without worrying about updating this for now)
2. Finish implementing character creation – I’m completely stoked about this, as I created the fundamentals for object creation with how I planned on implementing saving/loading/transporting characters/objects/etc to make it as SIMPLE as possible. Well, today I finally decided to test this theory (was terrified that my initial premise was wrong). So 12 lines of code later (for saving and loading characters) and HOLY CRAP!!! It worked without a hitch >..<