After just under a fortnights progress, I have finally got around to making a 720p video of my WIP Hex Engine, covering a few of the features that are in there right now…
Here are some screen grabs from the video for those who can’t be arsed watching

Simple building, nothing too fanacy here

Advanced multithreaded pathfinder

patherfinder debugging

Nifty panel used for debug toggling
+ loading and saving maps

Edges : attach to the sides of tiles
- ladder edges included in pathfinder

building a simple castle

one of the test levels

lighting the hex mesh
- recently added normal and parallax mapping support

AI