WIP Hex Engine – Video Walkthrough – [… now with even more gates and drawbridges!!!!] (19 posts)

  • Profile picture of thetoucher thetoucher350p said 4 months ago:

    After just under a fortnights progress, I have finally got around to making a 720p video of my WIP Hex Engine, covering a few of the features that are in there right now…

    Here are some screen grabs from the video for those who can’t be arsed watching =)


    Simple building, nothing too fanacy here


    Advanced multithreaded pathfinder


    patherfinder debugging


    Nifty panel used for debug toggling
    + loading and saving maps


    Edges : attach to the sides of tiles
    - ladder edges included in pathfinder


    building a simple castle


    one of the test levels


    lighting the hex mesh
    - recently added normal and parallax mapping support


    AI

  • Profile picture of normen normen1291p said 4 months ago:

    Great look, fantastic work! When you add a screenshot option, let the user add a depth blur filter and they will be blowaway :D

  • Profile picture of sbook sbook263p said 4 months ago:

    Beautiful work James! And the music even grew on me :)

  • Profile picture of thetoucher thetoucher350p said 4 months ago:

    Cheers normen, good idea, the filters are hard coded in but wouldn’t take much to put some controls in Nifty.

    Thanks Skye, the music in the video starts during one of the peaks in my mix… which was a bit dumb… I kinda just slapped it over the video… which reminds me: for anyone who cares enough, you can grab a copy of the full 30 min mix here.

  • Profile picture of survivor survivor106p said 4 months ago:

    Really impressive!

  • Profile picture of erlend_sh erlend_sh132p said 4 months ago:

    Was watching it with some VFS classmates. Our jaws dropped when you removed the underlying piece to make the castle. I just assumed this system would have similar restrictions to a heightmap, so this was a very pleasant surprise.

    Where are you going with it from here?

  • Profile picture of nehon nehon591p said 4 months ago:

    I’m astonished!
    This is one of the most amazing things i’ve seen made with JME3.
    How many time did you take to make this?? i mean…you finished the cove like one month ago…
    You could have won the contest with a game like that….. ho yeah….you won the contest…. but still.
    The cove was amazing but this is waaay beyond it.

    Congrats dude, great work!!

  • Profile picture of snareoj2 snareoj28p said 4 months ago:

    Really impressive.

  • Profile picture of Dodikles Dodikles54p said 4 months ago:

    Great work, man. I am very impressed :)

  • Profile picture of InShadow InShadow15p said 4 months ago:

    This is purely awesome. I can just imagine Civilization clones spawning. :)

  • Profile picture of thetoucher thetoucher350p said 4 months ago:

    thanks guys.

    @erlend_sh said:
    Where are you going with it from here?

    The engine will form the base for the next game I’ll be working on, I plan to build that game as a mod for this engine… not sure if this will work yet but it has really helped to better structure my code i.e. keep game specific logic out of lower level systems.

    @nehon said:
    How many time did you take to make this??

    I’ve been working on this for just under 2 weeks, full time, with a few days off for “research” ;)

  • Profile picture of shirkit shirkit20p said 4 months ago:

    Well, it looks really good with that prebuilt AO.

    I was designing a Hex Engine to handle the terrain of my game. Units wouldn’t be hex-based, only the terrain itself, maybe some decoration and buildings. And on the top of that, I could easily build a navigation mesh for the AI. But that’s all on design, charts, images and pseudo code yet =P

    Sorry to ask, but do you plan releasing the engine?

  • Profile picture of Momoko_Fan Momoko_Fan371p said 4 months ago:

    So what kind of game will it be? RTS?

  • Profile picture of thetoucher thetoucher350p said 3 months, 4 weeks ago:

    I don’t plan on releasing the source any time soon if that’s what your asking.

    The game details are still being worked out, what I can tell you is it will be hex tile based, there will be building, and there will be some pathfinding =)

  • Profile picture of atomix atomix72p said 3 months, 4 weeks ago:

    This is going to be a huge thing!!!!!! ;p

    Currious: Is that path finding feature in you game -> a “Hex A* path finding” Algorithm ?? Look like the most advanced AI stuff I saw in the last few years, since Hero might and magic!