[WIP] MMO… game play video (12 posts)

  • Profile picture of t0neg0d t0neg0d135p said 3 months, 3 weeks ago:

    I’m starting another thread on this, because for some reason I can not edit the original, or remove, etc etc. Pssst… could someone else remove the thread please? Thanks!

    Anyways… here is avidoe of gameplay as it stand right now. It focuses on GUI interaction, shows some NPC AI decision making and AI pathing.

    Hope you like! Oh… graphics are placeholders of course,

    http://www.youtube.com/embed/qOxD58vMb5M

  • Profile picture of t0neg0d t0neg0d135p said 3 months, 3 weeks ago:

    Ugh… can’t seem to get video embedded…

  • Profile picture of normen normen1291p said 3 months, 3 weeks ago:

    Cool, looks like you got a lot of game mechanics working already, good work! I had to laugh pretty hard when the “Evil Overlord” finally got you… and started “oxford-style” boxing you xD

  • Profile picture of t0neg0d t0neg0d135p said 3 months, 3 weeks ago:

    HAHAHA… scary stuff, eh?

    You should see them dance ;)

  • Profile picture of Setekh Setekh14p said 3 months, 3 weeks ago:

    awesome, also take a look at this http://jmonkeyengine.org/groups/contribution-depot-jme3/forum/topic/projective-texture-mapping/ and http://jmonkeyengine.org/groups/user-code-projects/forum/topic/wip-video-very-early-rim-light-shader/
    ull find it interesting for targeting an interactive object with a more conventional way :P

    Can we see them dance? >.<

  • Profile picture of thetoucher thetoucher350p said 3 months, 3 weeks ago:

    great video mate, I can see heaps of work has gone into it so far, keep it up !

  • Profile picture of enum enum20p said 3 months, 3 weeks ago:

    Nice AI but on the first view the drawn look of the terrain and your nice, customizable GUI system impressed me more ;) (Although I know that there is more involved than eyecandy^^) Very nice work :)

  • Profile picture of t0neg0d t0neg0d135p said 3 months, 3 weeks ago:

    @Setekh I definately will be using a projected texture for the targeting ring, once I get around to actually implementing a more final version of the graphic. Atm, I’m just focusing on functionality. Oh… and… you CAN see them dance!

    @thetoucher Thanks!

    @enum The gui has been a main focus for sure. Eventually, maybe the game will look as nice as it is functional. I guess I can hope anyways.

  • Profile picture of t0neg0d t0neg0d135p said 3 months, 3 weeks ago:

    Here is me being lazy. I need some motivation to finish up something I’ve been working on and can’t seem to find it.

    The way harvest nodes work… you mine/forest/forage them and they return a container with associated loot. This mechanism, is the exact same process for kill/looting corpses, with one added step… a visual for the container (i.e. corpse) that expires, eventually–if not looted. Sooooo… I have almost no work to implement this, as all of the logic and object handling is done., but I can’t seem to get together the motivation to just implement it.

    Someone kick me in the ass to get me started… please.

    Actually… thinking about it, it is a hell of a lot easier than I thought to begin with. Every object has a default action associated with it… and that default changes depending on distance. i.e. you are far away, you are targeting… you are close, you are interacting. So, I guess I should just re-associate the existing NPC node with the returned container and change the associated action script on NPC death.

    Thanks for letting me ramble.

  • Profile picture of nehon nehon591p said 3 months, 3 weeks ago:

    Go make your home work now and stop being a lazy a……!!! :D

    What if blizzard had done the same “yeah, well..mining…and crafting and stuff…pheww…boring…too bad we got “craft” in the name of the game i tell ya….”

    What i do when i can’t find motivation is i completely switch topic….then motivation comes back eventually. Do something else…even take break to play video games, that may give you inspiration.

  • Profile picture of pspeed pspeed822p said 3 months, 3 weeks ago:

    If you’d used an Entity System then you’d be almost done with that new feature now. :D

    …presuming your brain survived the learning process.

  • Profile picture of Tumaini Tumaini79p said 3 months, 3 weeks ago:

    *Gives t0neg0d a kick on the arse* – come on, get on it, you lazy programmer! ;)

    PS. For my sake you can feel free to ramble on, as it’s interesting to read about other people’s approaches and solutions.