Here is me being lazy. I need some motivation to finish up something I’ve been working on and can’t seem to find it.
The way harvest nodes work… you mine/forest/forage them and they return a container with associated loot. This mechanism, is the exact same process for kill/looting corpses, with one added step… a visual for the container (i.e. corpse) that expires, eventually–if not looted. Sooooo… I have almost no work to implement this, as all of the logic and object handling is done., but I can’t seem to get together the motivation to just implement it.
Someone kick me in the ass to get me started… please.
Actually… thinking about it, it is a hell of a lot easier than I thought to begin with. Every object has a default action associated with it… and that default changes depending on distance. i.e. you are far away, you are targeting… you are close, you are interacting. So, I guess I should just re-associate the existing NPC node with the returned container and change the associated action script on NPC death.
Thanks for letting me ramble.