The extent to which anyone can contribute depends on many things like fields of interest, experience, affiliation with jME and so on. Game development teams commonly consist of individuals with very different skillsets. Some of the people involved in such a team might not possess a lot of skills that can be applied directly to jMonkeyEngine. We think it’s a good idea to involve everyone in your team with the essential technology behind the game you are making together, so we made this list of things that anyone can do to start getting involved with the jME community.
If you have a few minutes or even hours at your disposal right at this instance, here’s a list of all the things you could be doing right now:
5 minutes to spare
Suggest a new way to contribute
If you’ve thought of a creative new way to contribute to our project we’d love to hear about it.
Link to us
Linking to us from a relevant site (it has to do with Java, 3D, game development etc.) is one of the best ways to tell Google “this is a good site, make sure people find it!”.
Tweet about us
140 characters should suffice.
Share a link in a social network
Good places to start include Facebook, delicious, reddit, StumbleUpon, Dzone and Fark. If you’re old-fashioned, you could always grab hold of a friend and move your tongue inside of your mouth to create verbal sounds.
Fix typos on the wiki
So long as you know how to edit a wikipage you shouldn’t have any trouble jumping in to fix the occasional mistype.
Submit a jME-related image
We get a great kick out of seeing snapshots of all kinds of WIP projects; do share!
30 minutes to spare
Share impressions/experiences of a resource on the forum
“I just found this really cool 3D modeling application called Blender. Here’s why people should know about it and what I liked/disliked about it (…)”
Make a feature request/inquiry on the forum
Seen something cool elsewhere and wondering if the same can be done in jMonkeyEngine? In all likeliness it can! The trick is finding the right (and available) monkey for the job.
Hours to spare
Write an article or blogpost about jME
Some news sources encourage user-submitted articles. More unbiased jME advocates spreading the word across the web can make a major difference.
Useful websites include: Slashdot, GameDev.net, DevMaster.net, iDevGames.com, UbuntuGamer.com and OpenGL.org.
Make a showcase video
Scrape together a good library of jME related pictures and video clips, run the demos and make some recordings, now glue it all together in an awesome feature video.
