Table of contents
Requirements
- Blender is preferred, though any 3D modeling software with a capable OGRE.xml exporter should do. Please perform compatibility tests before committing to any work.
- Scenes should be optimized for “high definition” games:
- Approximately 5000 polygons for big singular assets, e.g. buildings and character models.
- A complete scene should not exceed much more than 100’000 triangles in total.
- Textures should be 1024×1024 or below as appropriate.
- Apply and include diffuse, normal and specular maps as appropriate.
- Recommended scale: 1 unit = 1 meter
We prefer complete scenes rather than singular assets. Scenes can still be as simple as a single main object in encapsulating surroundings.
Examples
The following examples cover the range of what we would consider small, medium and large scenes. Game-stuff.com is an excellent place to look for the kind of assets that we’d be interested in. We would buy some of these if there was any point to it, but unfortunately there is no good OgreXML exporter for the old 3ds Max 7.











