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by phr00t

Making 3079: An action RPG

October 28, 2011 in Spotlight

Quick Background

I’ve always been into procedurally generated game development. Interestingly enough, my first big procedurally generated game was 3059 (a 2D “ASCII art” roguelike game). I went on to create FreeUniverse (a space action/trader game), Gentrieve (a procedurally generated Super Metroid game) and DroidCraft (Minecraft-like game for Android). Wanting to get into 3D programming (and back to my futuristic “roguelike” roots), I started 3069. I had planned an open, block-like world full of monsters, quests and items well before the Minecraft-era hit. I decided to use the Ogre3D engine, which turned out to be more difficult than expected. In the end, 3069 did get completed, but it wasn’t what I originally hoped for.
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Interview with Rickard Edén – Developer of applet game Hostile Sector

March 24, 2011 in Interview

Pre-Alpha footage: A team in action

Almost five months ago now, Rickard Edén posted the first of many development updates following his upcoming Applet based game, Hostile Sector. He has since become a core contributor to jMonkeyEngine, freely sharing useful experience and code. Yesterday we had an extensive talk about Rickard’s on-going project and the challenges it presents. Considering I’m in Norway and he’s in Sweden we could have practically carried out this interview with two cans and a string, but then I wouldn’t have this handy transcript to share with y’all.

I already know you’ve got an impressive background in games. But why don’t we start by recapping that for the reading monkeys

Rickard: Ok, not sure where to start… Yes. I’ve been in the industry for a while, mostly working with level design and later game design and production on some of the scandinavian developers

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Interview with the development team behind Urban Galaxy, an online space MMO

August 3, 2010 in Interview

In late June, one ‘kinix’ popped up on the jME forum, making the community aware of an amazing looking game called Urban Galaxy.

http://youtube.com/watch?v=JfG7n7eSPYI

No doubt this is one of the most impressive jME2 projects yet. I decided to get in touch for an interview, and we decided it would be best to do this by e-mail so that our questions would be answered by the Urban Galaxy team as a whole. Get comfortable in your seat and enjoy these elaborate answers!

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