Making 3079: An action RPG
October 28, 2011 in Spotlight
Quick Background
I’ve always been into procedurally generated game development. Interestingly enough, my first big procedurally generated game was 3059 (a 2D “ASCII art” roguelike game). I went on to create FreeUniverse (a space action/trader game), Gentrieve (a procedurally generated Super Metroid game) and DroidCraft (Minecraft-like game for Android). Wanting to get into 3D programming (and back to my futuristic “roguelike” roots), I started 3069. I had planned an open, block-like world full of monsters, quests and items well before the Minecraft-era hit. I decided to use the Ogre3D engine, which turned out to be more difficult than expected. In the end, 3069 did get completed, but it wasn’t what I originally hoped for.
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